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There and back again.

   (14 reviews)
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15 Screenshots

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Using Doom2.wad, Full episode of 9 maps, 8 + 1 secret.

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this is another relatively nice set, many levels got that traditional Doom feel while also feeling quite fresh at the same time. there's nothing really bad about this set, even if the last map is a traditional boss map featuring a spider then a cyber, it still works out. lots of secrets, but nothing is really hard to find. recommended.

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A quite simple wad, but very well made and polished that gives a good quality load to enjoy, recommending for all those who look for something simple and easy but entertaining and great, the maps I love, they show a very good quality and the creator He seems to have achieved his idea completely, quite entertaining and simple, if I can describe it with something, it would be ... a hamburger, great, quick, and delicious to try.

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· Edited by Spie812


This is a set of nine solid maps. The themes are varied, mostly a mixture of KDitD techbase and hell. The maps are generally along the easy side (very Doom2-ish), but there are still some surprises to be found. The decorations in the maps are also very Doom2-ish in that they're simple but they're both functional and look good. Map layouts and progression are for the most part good, but there a few spots where progression is a bit obscure. The difficulty progression was also good, except TAB08 was disappointingly easy.


One random thing I liked was the continuity. If you end a level in a red brick area, you are going to start the next level in a red brick area. One random thing I disliked was that no door had its tracks unpegged. I know it can be a stylistic choice but it bothered me. Also, Gzdoom features are used to create a new selectable episode. Unfortunately, this means it won't run in most ports, which sucks because the maps don't seem to use any other Gzdoom features.


Overall, I'd probably recommend this to anyone looking for something easy and simple to play for an hour or so.

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Beaten this in a 2-player survival game with double ammo. Took us just about 1 hour. It's a very good map set, through and through. Tad too easy - we didn't die once. But still, everything here is superb. Good job.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.