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Hellborg

   (9 reviews)
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12 Screenshots

About This File

I did this as an hoby, which it took too many time than it is supposed to. From time to time, I stopped designing, got bored from it, but and then again I wanted to continue. I was planning to make many more levels but since the new DOOM is coming, I want to give a shot to SnapMap :). I recommend using Zandronum because I never tried on other engines, actually I tried it on Doomsday Engine also(love the 3d effects) but some switches does not work properly which gets you stucked at some part of level. The Story is same as the original Doom's one. Some events happened and then you were sent to deal the HELL out of it :). Enjoy!


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Zalewa

  
The first two maps aren't too shiny. They're flat, easy and have glaring texture alignment errors. But then WAD picks up. Visuals get much better. Gameplay, while still rather easy, gets better. Maps are grand - each might take about 30 minutes to beat. Layouting suck though. Switches are far away from objects they trigger and so are keys. You backtrack alot through already cleared hallways. Due to technical errors and annoying layouting it doesn't deserve 5*, so I give it 4*.

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  • File Reviews

    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
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