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THE TROOPERS' PLAYGROUND (repackaged edition)

   (14 reviews)
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About This File

This is a reupload of the legendary 1996 Doom II episode, The Troopers' Playground v1.03, to repackage it in a manner suitable for modern users. The original version uploaded to /idgames on March 29, 1996 was meant to be installed with a packaged WAD editor, New WAD Tool (NWT), which works by directly replacing already-existing lumps in DOOM2.WAD with identically-named lumps included in the PWAD, unlike the competing tool DeuTex / DeuSF. Unfortunately, this means no modern source ports can read the packaged WADs correctly unless they were specifically designed to do so, as the WADs do not follow the expected, organized format established by DOOM2.WAD. Not only that, but NWT is a DOS application, which means it cannot run on modern operating systems without emulation.

Thus, this repackaged edition restructures both of the affected files, TTP.WAD and TTPDEATH.WAD, to use the same directory format as the Doom II IWAD, and thus allow modern source ports to load them properly. Now you can simply load the appropriate files (i.e. TTP.DEH and TTP.WAD, or TTPDEATH.WAD) just by dragging and dropping them onto your source port of choice. All three included WADs play 100% identically to their original versions, which remain available separately on the archive for historical interest in ttp103.zip. In addition, for users who wish to play the WAD on a DOS machine or a DOS emulator, you can use DeHackEd and DeuSF to install it as normal, and the batch file installers (TTP.BAT and TTPDEATH.BAT) have been updated to match.

This repackaged edition was uploaded with written permission from Matthias Worch, the original author, who went on to become a veteran game developer and whose modern website can be found at worch.com.


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Shiro Nomatsu

  

Very good set of maps. Difficulty is about right on UV. Nice work!

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Anidrex_1009

  

Actually, I quite love the style of the maps of the 90s, I like to feel nostalgic even if I was not even born in those years, lol. Quite entertaining, almost a classic, from start to finish can be challenging, but very fun and perfect for a little trip to nostalgialand.

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NuMetalManiak

  

its age shows, but it still holds up after all these years. trap-oriented gameplay that is a blast to go through.

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Zalewa

  
The Green Herring - Doom custodian. The WAD is pretty rad. It's visible that it's old, but it's really well done. All textures are correctly aligned, gameplay is fun and just on the right difficulty level and layout is well thought-out. A great WAD straight out of year 1996.

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Fonze

  
Fun wad, very nice looking for its time. Good on ya The Green Herring!

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  • File Reviews

    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
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