THE TROOPERS' PLAYGROUND (repackaged edition)

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17 Screenshots


Matthias Worch

About This File

This is a reupload of the legendary 1996 Doom II episode, The Troopers' Playground v1.03, to repackage it in a manner suitable for modern users. The original version uploaded to /idgames on March 29, 1996 was meant to be installed with a packaged WAD editor, New WAD Tool (NWT), which works by directly replacing already-existing lumps in DOOM2.WAD with identically-named lumps included in the PWAD, unlike the competing tool DeuTex / DeuSF. Unfortunately, this means no modern source ports can read the packaged WADs correctly unless they were specifically designed to do so, as the WADs do not follow the expected, organized format established by DOOM2.WAD. Not only that, but NWT is a DOS application, which means it cannot run on modern operating systems without emulation.

Thus, this repackaged edition restructures both of the affected files, TTP.WAD and TTPDEATH.WAD, to use the same directory format as the Doom II IWAD, and thus allow modern source ports to load them properly. Now you can simply load the appropriate files (i.e. TTP.DEH and TTP.WAD, or TTPDEATH.WAD) just by dragging and dropping them onto your source port of choice. All three included WADs play 100% identically to their original versions, which remain available separately on the archive for historical interest in In addition, for users who wish to play the WAD on a DOS machine or a DOS emulator, you can use DeHackEd and DeuSF to install it as normal, and the batch file installers (TTP.BAT and TTPDEATH.BAT) have been updated to match.

This repackaged edition was uploaded with written permission from Matthias Worch, the original author, who went on to become a veteran game developer and whose modern website can be found at


id - for the game which will last forever (even with Quake coming)
GREG LEWIS for Dehacked
`SKYCLAD' and `DEINE LAKAIEN' without whose music I would not have survived the last week ;)
the many people who tested the levels


New from scratch

Build Time

a lot :-)

Editors Used

[TTP.WAD and TTPDEATH.WAD:] WadEd, DCK, Deep, NWT and Dehacked. <br>

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  • 4

Actually, I quite love the style of the maps of the 90s, I like to feel nostalgic even if I was not even born in those years, lol. Quite entertaining, almost a classic, from start to finish can be challenging, but very fun and perfect for a little trip to nostalgialand.

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  • 5

its age shows, but it still holds up after all these years. trap-oriented gameplay that is a blast to go through.

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  • 5
The Green Herring - Doom custodian. The WAD is pretty rad. It's visible that it's old, but it's really well done. All textures are correctly aligned, gameplay is fun and just on the right difficulty level and layout is well thought-out. A great WAD straight out of year 1996.

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  • 5
Fun wad, very nice looking for its time. Good on ya The Green Herring!

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  • File Reviews

    • By dmg_64 · Posted
      Eyesore, and gets repetitive real quick, yet gets a Cacoward ? what a joke ? This is why we need the "people"s choice" award, sorry anotak nothing personal.
    • By felgro · Posted
      The more fancy crap I see extending the basic Doom engine with confusing gargantu-slaughter maps, scripts, pointless effects and mods, the more I love authors that just stick to basics and deliver. The former rarely add anything to the enjoyment of the game and usually just detract. The latter understand why we love basic Doom and simply don't want or need the extra crap. This wad delivers for the traditionalists. A very solid vanilla friendly megawad with a 90%+ rate of maps that are enjoyable and replayable. Bravo guys. More please. I'm giving this a 5 - because it deserves one when compared to much of the modern stuff.
    • By Zalewa · Posted
      Quoting the description: False. It should say "The first 11 maps", which are also all the maps.   This WAD is like a bizarro Doom 2, an alternate universe Doom 2 where the maps are the same, but different at the same time. Like strangely mangled versions of themselves. You will recognize all elements of all maps because the similarities are striking. Up to and including MAP07 the WAD feels like a bootlegged version of Doom 2. Only since MAP08 the WAD begins to feel like it stands on its own, despite still paying homages and still using familiar elements.   However, for what they are, the maps play well, with some difficult moments happening here and there. Looks are barren, but true to Doom 2. In overall, the WAD is not bad, but it's head-scratchy with its bootleggy-weirdness.
    • By jwilliams051197 · Posted
      It was alright, my only problem was too many archviles.
    • By NuMetalManiak · Posted
      if I were to describe overall gameplay, it would be chaotic, but not in a Hell Revealed manner. it's chaotic in that you will spend a lot of time in that blue area, when you step on things they can sometimes reveal monsters which come into the area, and you are always on your toes because you never know which monsters spawn in and where. the tiny windows are honestly annoying, as is having to wait for the 30-second bars to raise up for each switch press so I can reach the blue key. the room with the piano and the curtain was very, very well made and I liked that. that exit though, is absolutely horrible. why make it next-to-impossible to actually reach the exit with an annoying conveyor?   there's a lot to this, plenty of gimmicky gameplay and blue design that makes this one hell of a unique map, but sometimes the negative aspects get in the way. on the other hand, it's hard to tell what outweighs what more.