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Urotsuki 2: Cargo Cult

   (14 reviews)
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10 Screenshots

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First chapter of Urotsuki 2 trilogy.

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Very cool map, and a big improvement on the first Urotsuki map. The gameplay is more creative, with a lot more variation in weapons, enemies, & combat scenarios. The visuals are more creative as well, covering a city, a military base, a cathedral, and more - all while maintaining a coherent style. The music choice is also much improved - an atmospheric track that reminds me of Chasm The Rift. The only thing I found odd was the level exit - when you reach the exit you also open the way to a big but completely optional area. Perhaps I just happened to find a shortcut or something.

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I liked it. a bit underwhelming in combat but pretty good anyways.

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Not that bad, but this theme doesn't sit with me very well. Looks "2edgy4u". And the choice of music is really shitty. IDMUS 28 fits this map very well, fortunately.

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Classic Lainos. Which means nothing bad at all. Had some problems at start. Basically, amazing stuff, good music choice. Hopefully ther's next chapter coming in summer... I guess.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.