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  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.


   (7 reviews)
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3 Screenshots

About This File

I draw a layout on a paper within five minutes, then sketched it out in SLADE 3, copypasted it twice, and made a map out of it. The result's not terrible! Also texturing is hard.

This map is also in DUMP 2, so as a result, the map is fairly bulletproof to jumping and crouching, in the interest of the map playing the same between all the supported ports. Vertical rocket jumping will still break everything, though.

The demo is partially there to show you that yes, I have beaten the damn thing, and also to show you that you don't have to do it in the order techbase -> cave -> hell. The map's actually pretty open-ended in how you do things. (9:55, UV, 100% kills, 0% secrets)

Par time is 10 minutes. Props if you get it under 9 with 100% kills.

NOTE: Requires cc4-tex.wad to run (WITH BRICKPLA). My understanding of it is that it's been updated a few times, so just to be sure, check the md5sum of your cc4-tex.wad, and if it matches what's below, you're good to go. Otherwise, you'll need to update.

md5sum: 3b2ae93bc2cfb06e97ec4f2687ba6050

... or just check for BRICKPLA, but that's too easy.

NOTE 2: You'll still get a couple missing textures if you play the mod in a non-ZDoom port. Don't worry about those - they're in ZDoom-exclusive easter eggs.

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I expected something bad from a copy-pasted map but it's actually quite fun and difficult! There are three areas that represent three alternative realities of the same place. Could use some supershotgun - we didn't find one and it was boring to have to shoot enemies with normalshotgun.

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Very fun map. I'm a sucker for maps like Wormhole ^^

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  • File Reviews

    • By Chipchase · Posted
      Would not play with PRBoom, with errors about missing files : FluidR3_GM.sf2 and STARTAN2.  These were not provided in the zip file.    
    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.