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No Sleep for the Dead

   (72 reviews)
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About This File

This is No Sleep for the Dead, a Doom 1 episode replacement and the spiritual successor to 1997's Dawn of the Dead. This episode features 9 brand new original and consistently themed levels in classic good ol' Doom style. In addition, you receive one bonus level which runs on E2M1.

For completion's sake, I've also included a dehacked patch which only changes the level names. You can apply it manually to your vanilla doom.exe, but most source ports should pick it up automatically because it's embedded into the wad file as well.


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JBerg

  

Levels play and look great in Crispy Doom

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Tea Monster

  

A great tribute to the look and feel of the first episode. The twisty corridors really evoke the atmosphere and gameplay of episode one. As the levels progress, they get more difficult and traps are set for the player. I did get a sense of deja-vu sometimes with some parts of the levels being maybe too similar to Id's levels in places. I imagine that is a very fine line to tread giving the brief of the level, and after all, that's what we signed up for, so I can't complain on that front. The running and gunning builds to satisfying levels. Once you get in the groove, you should power through the early levels. As the levels progress, the author tries to vary the gameplay with some tricky puzzles, but these are always signposted visually or audibly. These break up the standard levels nicely and give some variety.

 

When the author departs from the standard layout of Episode One levels, the design work and layout is very good. This is more than a simple E1 rehash. This brought a lot of the nostalgia of the original Doom levels back to me, and challenged me at the same time. Recommended. 

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Yousuf Anik

  

Nice, clean and simple maps. Just like, I'm playing the old Doom 1!

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Somniac

  

I'd heard of this, but wasn't sure if I'd played it. Being a big fan of the much earlier Classic Episode, I knew I had to try. Jan Van der Veken gives us a really well made E1 replacement that recalls KDITD in a familiar and fresh way, one of those iterations on the original theme that is a bit bigger, more complex, and more challenging, but still just reeks of classic Doom. A touch of E2 and E3 can be observed in the later maps, adding to the variety. Really fun to blast through this, it gets a little more tough near the end but for the most part is fun, easygoing classic Doom. I didn't like E1M8 so much, but the rest was great. Great architecture and flow.

 

Best: E1M3, E1M5, E1M6, E1M7

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damned

  

Vanilla classic gameplay and level designed. I've enjoyed it a lot. 4.5/5

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NightFright

  
Masterfully classic architecture with superb lighting, spot-on monster placement and smooth gameflow turns this into a must-play for anyone who likes vanilla-style maps. Van der Veken cleverly mixes in elements from ep.2 and 3 without losing the KDITD touch. Could have easily been part of the original release of the game. Skillfully executed, fun to play, making you demand more. Needless to say, you gotta download this if you want to check out one of the classic Doom highlights of 2016.

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Spectre01

  
E1/Romero worship wad #667. Competently made but so are half the other E1 replacements. Grossly overrated. 2/5

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BoJustBo

  
Vanilla, sweet sweet vanilla.

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Kingpin3

  
Banal

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wolfie3dfan

  
awesome maps.

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Reisal

  
Great gameplay set up and the familiar looks make it easy to remember locations.

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Ezepov

  
nice

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Voros

  
A-W-S-O-M-E That's all in a nutshell.

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pcorf

  
Brilliant Stuff and I really enjoyed every level. This gets the pcorf approval.

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Deadrawkstar

  
Haven't finished it but im lovin' it!

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Zalewa

  
Now this is a WAD that grasps the essence of Doom correctly. Very well done.

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T-Rex

  
This is a must-play! Really fun and well-made mapset in the id style!

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Fonze

  
If I were visiting Russia and some guy stopped me on the street to peddle this off as an official Id expansion pack for Doom; I very well might believe him. That's how good this is.

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vadrig4r

  
Joy to play

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joe-ilya

  
Majestic.

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  • File Reviews

    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
    • By z34chris · Posted
      A playable map.  This wad is very representative of the 1994-1996 time period of new mappers creations.  There is enough ammo and health if you play conservatively and utilize monster in-fighting.
    • By Ofisil · Posted
      Very inconsistent everywhere you look, from the overall feel of the megawad, to each individual level. The balance is all over the place, leading to levels having uber-easy regions mixed with insanely challenging, trial-and-error ambushes. The exploration is very hit and miss, mostly leaning towards miss. A couple of interesting places, but the wad just isn't that fun, even for those who have a high tolerance for old wads like me.    
    • By Havoc Crow · Posted
      An example of how not to make a map. Lots of ugly rooms filled with same types of enemies. The blue key room in particular has about ten hell knights and barons trapped on pillars, and you have only a super shotgun to fight them; thankfully, what _would_ have been a mind-numbingly boring fight is skippable because the blue key is right there for you to take. Errors large and small abound, such as the pass-through metal bars or the clumsy approach to detailing and shading.
      New music, in the form of a bad-sounding midi which barely has any rhythm.
    • By Havoc Crow · Posted
      Finished within 4 minutes or so A 2016 re-release of a 1994 level. The text file warns: "Bad, really bad 1994 quality", and is right; there's nothing whatsoever interesting about this level -- you enter one flat room after another and shoot at haphazardly spread out monsters. There is an "invisible teleporter" gimmick which, however, I have barely noticed in my playthrough. The exit isn't even hidden or locked in any way, and can be easily stumbled into accidentally. There's nothing to say.
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