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Doom the Way id Did - The Lost Episodes

   (18 reviews)

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About This File

Six episodes of classic Doom maps, originally candidates for last year's "Doom the Way Id Did", arranged in an episodic format.

DTWID was a long but fruitful journey, with somewhere around a hundred map submissions in total. Given the strictness of the rules, most of the maps cut were not done so for reasons of quality. On their own they're quite solid maps, deserving their own showcase. This collection, while not 100% complete, contains the vast majority of submissions to the project.

Episodes 1-3 are an alternate take on the idea of Doom the Way Id Did, three sets of maps arranged to mimic id's original episodic styles. Several maps in these sets were very close contenders to the main project, excluded only because of withdrawals or episode length limits. You may be hard- pressed to find a difference in quality!

Episode 4 follows partially in the same vein, with several maps that mimic the style of id's "Thy Flesh Consumed" and hell-themed levels filling out the rest of the roster.

Episode 5, "Base Instinct", is a "bonus" episode of E1/E2-style maps, and can be thought of as an alternate take on the Phobos / Deimos story. The episode can be accessed in the main game menu with either ZDoom or Eternity. For vanilla or other ports, running DTWID-E5.wad will load E5's maps in place of E1's.

Episode 6, "The Final Gate", is a ZEternity- exclusive "Boss Rush" episode consisting of E*M8 candidates. No separate wad is provided, as MAPINFO is required to make the boss exits work, though the individual maps are vanilla compatible for those willing to put the maps in the correct slots.


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NuMetalManiak

  
great megawad for those with lots of time to kill.

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Fonze

  
Beautifully crafted levels that pay a good tribute to the Ultimate Doom, while providing interesting twists on the levels, many of which add a nice challenge to the set and boss encounters.

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Zalewa

  
True to Doom 1, including the ridiculously easy difficulty level. Enabling 2x monster damage is recommended. Episode 6 is a compilation of boss fight maps and completely skippable. 4* for eps 1-5, 2* for ep6.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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