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Extreme Terror

   (27 reviews)
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About This File

Demons have once again invaded a UAC military base. Since you seem to be good at stopping such invasions, the UAC has sent you to contain the situation.


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Psilli

  

Played with:

GZDoom

Hurt Me Plenty

 

Super cool and fun level. I loved the different areas of the base and the objective status. Especially the reactor puzzle. Very well made!

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NuMetalManiak

  

having only played a handful of YukiRaven maps, it's pretty much been sort of the same thing with my experience, nicely done visuals and lighting and storyline-based gameplay. it's going to be a linear ZDoom-mission-style map, which may not suit everyone's fancy but i'm okay with it. combat's fairly decent and pleasing for those who will be playing on the lower settings, and the pacing is good too. the boss at the end can be quite hard, might want to get rid of the other monsters so you can focus clearer on the boss. also the deactivating of the counter, I pretty much tried random combinations till I got it right. other than that, yeah, this is a good map.

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Barefootstallion

  

What a nice map!

 

I loved the colors, the use of 3D floors and slopes, and all the extra little tidbits you threw in - the switch beeps, the force fields and on and on.  A really well put together map.  One which made for a great gameplay experience.  A must-play for just about everyone!

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StormCatcher.77

  

Really enjoyable and well designed techbase map.

 

The overall atmosphere made me remember Doom 64, or Unreal, especially thanks to the work with color lighting and good sounding music. The gameplay seemed difficult on UV at the very beginning, because of the abundance of hitscanners, which could very effectively control the space of the map. At the moment, when player get super shotgun, all thing come easy, but the gameplay still holds in suspense, because opponents attack unexpectedly. A great challenge for an experienced player.

 

I'm glad to found another good map to place it in my collection.

 

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Nine Inch Heels

  

Very rich in atmosphere and variety, outstanding soundtrack, and nicely detailed. If you enjoy GZdoom features, or want to see a good example of what GZdoom can bring to the table, you don't want to miss this amazing experience, because this one's got all the bells and whistles.

 

UV, the intended difficulty, makes for a very nice first time challenge, and displays the author's understanding of how to create dynamic gameplay by way of monster placement. I wouldn't recommend trying this on nightmare difficulty though, because that's when things get messy really fast.


Why am I only giving 4 stars you ask? Because hitscanners are used a bit heavy handed at times, which simply isn't my cup of tea, eventhough it makes perfect sense in terms of theme for this map. In addition to that I can't give 4.5 stars, which I would have done, because that's how good this is.

This is a work of art that deserves way more attention than it has gotten so far. Give it a go, it'll be worth your while.

TL;DR: The only reason I am not giving it a 5 star rating is my own personal bias.

Are you downloading this yet? Just asking, because you should be.

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everennui

  
I was completely blown away by this map. The textures are amazing & lighting adds depth. The gameplay is superb & well thought out. Thematic. The custom music is amazing & guides you naturally to a mood & tone. Unquestionably legendary!! Download twice!!

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Doomkid

  
Damn good.

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Bryan T

  
Very cool. Can get a little confusing at times. Colored lighting is always nice to see and the music was quite good. Everyone should try this out.

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Fonze

  
GzDoom done right; an absolute must-play!

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Mabuse

  
i like it :) 5/5

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  • File Reviews

    • By dei_eldren · Posted
      The keyword to summarize this E1 WAD would be 'consistent'.  All the maps, save for M8, are identical in terms of aesthetics, size, and progression - and each took for me, who plays perhaps slower than average because i tend to explore (and managed to get generally 80% of the secrets), somewhere over 30min to complete.  This isn't to say they are repetitive, as the same concepts are used in different ways.   The levels were more complex than original E1, but with the help of automap i never got lost, and i was never left wandering around not knowing what to do.  It really is always a matter of getting the keys in order and progressing linearly, except for the fact that there is some necessary exploration as the layout of the maps does not, thankfully, follow that order. Difficulty is somewhat above Doom.  i died only once, on M1, because it is quite a long time before one gets a shotgun on HMP (unless you find the secret), and simply ran out of ammo in a critical place as i tried to pistol myself through Imps.  On next attempt i made sure to use fists more..  At least on continuous play, the next levels didn't present this problem. There are quite a few nods to the original levels, and the secrets are all in classic John Romero -style - which i liked a lot here.   There are few factors why i can't give this full five stars.  There's sometimes an overuse of darkness and flashing lights, which is fine sometimes, but when overused, as in my opinion here, it just isn't any fun.  That said, the maps are very atmospheric and frightening Also, i did not like M8 at all.  The idea is not bad, but there is for quite some time pitch darkness, and then a horde of Spectres is released in it, and only luck helped me survive - still i have no idea how it should have been handled.  It seemed not only mean, but an exercise in outdoing the old Marquis in sadism just because one could.   Still, i found this set extremely enjoyable, and played it through in one day (HMP and continuous).  My favourite map was definitely the secret level M9, which in style is not different from the others at all, but to my liking had the best layout.  By way of comparison i could say that whilst i did enjoy DTWID as one of the first PWADs i played, this is much better (i haven't played enough of E1 replacements to say much more than that.)
    • By Doomkid · Posted
      God-tier work. Never has a Doom wad reeled me in like this before. Move over, Memento Mori!
    • By VanaheimRanger · Posted
      I have played this, and I plan to play it again.
    • By Ashurion Neonix · Posted
      Valiant is one of those rare megawads that gets the difficulty balance just right. It's able to create a challenging experience whilst not being difficult to the point of being unbeatable. Valiant features several custom monsters which all fit in well and compliment the already existing ones. There have also been some changes to the pistol and chaingun making them more balanced (the chaingun is no longer a direct upgrade from the pistol) as well as more satisfying to use. The sprite work, texturing and levels are all very pleasing to look at. Valiant is divided into five episodes each with their own distinct themes ensuring that the gameplay doesn't dry up. These episodes include: Techbase, Catacombs, Industrial, Helltech, and the moon   Overall, I highly recommend valiant and I consider it to be one of those wads that everyone should try. Favorite maps: Almost all of them, but especially the ones in episodes 1 and 5
    • By Li'l devil · Posted
      So this is the kind of map that I got to like from just how it looks. The screenshots alone sold it for me and gave a good first impression. And the map has a lot going for it, it's one very large, rather non-linear level with a distinct setting and tone. The setting is great, actually, there was a lot of work put to make it feel like a real place (there are distinct building like a church, a supermarket, etc.) and it excels in this regard, and I also like the depressing tone it has.
      Unfortunately, after replaying it thoroughly (I didn't give it a proper go the first time I played it years ago, and just assumed it's great throughout), it didn't really live up to expectations. It's not bad, but it's not remarkable (except for the good things I said about it above), and it has shortcomings. My main gripe is that, despite exploring seemingly everything, eventually I reached a point where I didn't know where to go, and the computer area map didn't help either. After over 1.5 hours of playing I just gave up on it. The other complaint is music: it's too repetitive. This is bad considering you'll definitely be playing this map for at least an hour, and the music will become annoying. As for the difficulty, can't complain. It was rather easy on ITYTD, as it should be. Tho there's a rather difficult platforming segment, at least if you aren't good at it. One more thing: this map had FPS drops for me, even tho I played on Eternity, and it seems to be the problem with the map, not my computer.
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