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The DOOM Tribute Project

   (32 reviews)
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About This File

This is a re-interpretation of the original DOOM & DOOM II levels. It pretty much is a retelling of the DOOM story in a more up-to-date format. This wad contains 34 levels and it is an attempt to recreate the original DOOM maps while still keeping the classic DOOM experience.This wad includes cut-scenes (that are skipable), smooth DOOM weapon animations, a couple of new weapons including the railgun with sniper scope, and a second pistol you can pick up and go Lara Croft on some demon scum. For the most part, it's a tribute to DOOM. Jumping and Crouching may be required. Any addons will be available on www.zdoom.org within the DOOM Tribute thread under the Project portion of the ZDoom forums.


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Nems

·

  

I'm biased when it comes to Alando's stuff. I'm a huge fan of his Temple of the Lizardmen series so when I found out he was doing a Doom Tribute project I was excited for it to come out.

 

He didn't disappoint either. This is a damn fine retelling of both Doom and Doom 2 using some ZDoom effects to good measure. It's not bloated with these effects either. Aside from cutscenes (which can be skipped), swimmable liquids, and some slopes, they really didn't get in the way of what I felt like was an authentic classic experience. Some areas can be a bit tough if you're not ready (some of the ambushes get really hectic) or make good use of ammo management as you do restart some episodes with just a pistol despite it being a continuous experience.

 

While I don't see it happening, I'd like to see Alando do the same thing with Final Doom one day. I think he could come up with something really great if he ever decides to venture into those titles.

 

I highly recommend this.

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Notlea

  
Super intense and detailed work! Must play.

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Zalewa

  
Splendid job in nostalgia department. Good job connecting the levels. Plays very good in multiplayer. This is a cacoward candidate. Difficulty: very easy.

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NuMetalManiak

  
very tribute-y stuff

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Fonze

  
Great tribute to Dooms 1 and 2! Lotta places very similar to the iWads, yet laid out differently and with nice additional detailing. The custom monsters worked well with this, as did the custom sprites and sounds. Good scripting as well.

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roadworx

  
every place in the game feels like it has a purpose, all while having smooth progression and just in general being very fun to play. good job!

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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