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TNT: Evilution: MAP31 fix

   (22 reviews)
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About This File

Patch level for MAP31 to solve a solo play problem. The yellow key is not available except in multiplayer mode and therefore you cannot complete the level. This has never been fixed by id Software since the release of Final DOOM in 1996.

Original textfile included as tnt31fix.orig.txt


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Doomkid

  
um its good duh

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Toybasher

  
Thanks.

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MishaGameFan

  
Thank you very much! This is very helpful.

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EdwunclerIII

  
This is a very helpful thing to some people. Too bad I don't know how to get to the secret levels.

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ReFracture

  
Good to see it has a permanent home here now. Thanks.

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joe-ilya

  
You can actually beat the map without the fix, because the button that it reveals after pushing the button behind the yellow bars can be pushed from above due to doom being a 2.5D game.

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Quasar

  
Critical patch of historical importance, good to see it here.

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Fonze

  
Thank you; good to see this fix finally put up here.

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Master O

  
An absolutely critical file for those who own a physical CD of Final Doom. Amazing that this wasn't on doomworld much, much sooner. Regardless, it's good to finally see it here.

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  • File Reviews

    • By ElmStreetSlasher1984 · Posted
      WHAT WAS THE MAKER FUCKING THINKING?!?!?!?!, This wad is a product of a infected diseased brain, why make a wad based on something cringe?, it is worse than Action 52 on the Nes or Hong Kong 97 on the Snes or EVEN BIG FUCKING RIGS ON THE PC! the enemy is not even scary it just happens to be a poorly drawn sprite, also he INSTANTLY KILLS YOU! the music is decent though i have to say it was a fuckin nightmare, If you play on skulltag level 2 will crash, since fuckin glitch gremlin wiped his ass on it, anyways FUCK this wad to Hell, get a infinity gauntlet and Snap it out of existence.
    • By Ordon · Posted
      well, the concept is good  BUT...   WHAT THE FUCK EVEN IS THIS??
    • By Cinnamon · Posted
      Definitely shows its age. It was a real grind to play through, mostly due to the levels being boring, but also from a remarkable over-reliance on hitscan, especially shotgunners. For some reason. The third episode does indeed pick up much of the slack, but with the really fun levels being shining exceptions rather than rule for two thirds of the WAD it still left me annoyed and exasperated in the end. The maps look fine most of the time and the music is good to really good, which is something to hold on to. I would still advice my past self to skip most of this one.    
    • By Cinnamon · Posted
      There's not too much for me to say about this one. While it isn't exactly my jam 100% of the time, I'm struggling to see how any creative endeavor could entertain me so thoroughly, throughout all the 32 parts of it. Ancient Aliens is charming, somewhat challenging, mysterious, well-paced... I could iterate over plenty of different variations of lavish praise, but I guess that in and of itself describes my feelings: AA is remarkably well-rounded. A DOOM blockbuster - and I use that description as an honest compliment rather than the pejorative it's sometimes thought of. One for the ages, and it'll be one of the WADs to which many of my future experience will be compared.    
    • By VoanHead · Posted
      On second thought, this wad is kinda mid if you ask me. After playing through all of it on pistol-start I wasn't really blown away by it. The midi pack that was made for this in 2020 was very nice if you ask me, but why this wad ever deserves a midi pack when it's so bland is what makes me scratch my head. Idk man, I didn't like this one as much as others do :/.
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