Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

T 3 S T

   (10 reviews)
Sign in to follow this  

Guest

6 Screenshots

About This File

Oh, fuck. The teleporter that was supposed to take you to a nice weekend off from UAC malfunctioned and sent you to a demon infested power station, next to toxic waste refinery connected straight to hell. Now fight your way through seven maps filled with secrets and reach for the deadly toys that could mean the difference between victory and the not-victory.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

BigDickBzzrak

  
Nice maps! The design is really good, the biggest drawback is the lack of weapons and ammo. I have no idea how many Cacos did I have to kill using the pistol. It also had a few HOMs here and there (using Doom Retro), but you can live with it.

Share this review


Link to review
NuMetalManiak

  
7 levels that do not get better as they go. cramped corridors, uncomfortable for the weapons introduced, and barely any ammo. the sense of progression sucks as well. do not play this

Share this review


Link to review
Zalewa

  
Through this here map set I have endured pains acknowledgable to a vacation in a mental asylum. Cramped, claustrophobic corridors done in 95-style are a testament to pure lunacy. Chaingun is a deluxe weapon here. You get it in the last map. SSG is not provided and shells are rare. Most maps must be beaten Tyson style. My cognitive capabilities have been truly T 3 S T 3 D. Avoid.

Share this review


Link to review
  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
×