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Cabro's legacy

   (50 reviews)
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About This File

Cabro's Legacy is a compilatory megawad, created in the year 2014 as an homage to the Cabro's mapping tournaments. It contains maps from the top three winners from each year. These tournaments started in the now extinct Cabro's website in the Y2K, and were later continued in the Arcades3D website until the year 2015. They were organized by Cabro in their first entries; and later continued by the Arcades3D users Mojon Man and Wraith, respectively. Rules has changed over the course of time, but these maps are mostly in classic format, with the main additions (and the only two allowed, in later editions) being the sky and music.

All 42 maps included here must be understood and played as individual entries, because they were originally conceived as independent maps. Upon opening this megawad, you'll start the game in a "Portal level", from where you can access to all maps available.


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BerserkerNoir

  
Un excelente wad.

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Csonicgo

  
Forty-two maps trying to prove their existence, with many of them slipping and falling on their faces. Where did this go wrong? A better question is, "When did it go right?" Answer: rarely. Maps taking minutes to load didn't help, either. 2/5

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NuMetalManiak

  
it would be better if the maps were numbered either in the textfile or the hub, so that the one's who like to play in order can do that. anyways, a compilation of maps, some are pretty nice and some are outright ridiculous.

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Eye del Cul

  
This is significant for the Spanish-speaking Doom community. There are some good maps unpublished here (example: the ones from Ventor Tormentor/Mojon Man).

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Fonze

  
Awesome map set

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Pedro VC

  
better than BTSX

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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