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Innocence X

   (28 reviews)
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About This File

A 10 level mapset for DooM II. This mapset was inspired by the atmosphere of Playstation Doom and Doom 64. It will feature the creepy ambient feel of Playstation DooM/Doom 64 but maintain the core gameplay of the PC version.

Best Played through GZDoom.

If you want the weapons to have their classic behaviour (no Recoil, etc), load this with c_weapons.wad

Special Thanks to Aubrey Hodges for allowing me to use the Doom 64 Soundtrack for this mod.


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Tango

  

awesome stuff, love the atmosphere!

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dylux

  

What I disliked: The 64/PSX (whatever) sounds, the lack of ammo, the unrewarding secrets, the recoiling of weapons and the "new" translucent Imps. I especially disliked the atmosphere - my eyes were hurting after Map 04. Almost every button you activate will spawn monsters coming out of the woodwork. 

 

I DID like the Mapsets, though. It's unfortunate that the atmosphere ruined them for me.

 

This game should've been called "Spectre" 'cause there were more of them than every other monster in the game. Again, the gloomy atmosphere made them especially annoying.

 

I've read the sequel to this WAD is much better...but for this one, it just wasn't fun for me.

 

1 1/2 Stars out of 5

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Anidrex_1009

  

It has a very good atmosphere that makes it worthy tribute to Doom 64, with very good design of maps and placement of enemies, items and secrets. Although the atmosphere of Doom 2 with Doom 64 are quite different, it is a very entertaining experience. However, my biggest complaint is the modification of the weapons themselves, slightly changing the gameplay to something I do not enjoy much, and that also complicates a bit more want to load mods with the game, nothing great, but a little annoying, I would give it a 7 out of 10, but the system only allows me to give 5, so I'll give it 3.   :D

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NuMetalManiak

  

classic in gameplay with the 64 atmosphere. pretty fun maps overall.

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AL-97

  

Despite what user ratings for this might suggest, this is a really solid Doom 64/PSX Doom reinterpretation with the vanilla-like (although being Doom in UDMF format) level design that is oozing in dark and oppressive atmosphere. Sure, you won't find anything new here if you've already gone through PSX Doom TC or Doom 64: Retribution. But what Innocence X does, it does well.

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Zalewa

  
Doom 64 was never my stuff. Heavy mood with lightning difficult on the eyes that doesn't mesh well with Doom 2 textures. Level design itself is not bad. If Doom64 stuff was removed from this WAD I'd probably give it 4* (or at least 3* with a positive comment).

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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