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Phobos Mission Control

   (34 reviews)
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Skittle

  

I think that the combination between shotgun and chaingun combat, and the hitscanner shootouts this WAD offers are really fun and engaging. Pinky Demons are placed in areas where they're not frustrating, (The opposite being something I see very often, nice work Romero :P.) My only issue with this WAD is that one or two of the secrets, specifically those found in the darkened tech room, are sort of esoteric. The one where you have to jump from a platform isn't the worst, but the one for the Mega-Armour is annoying and in my opinion, unfair to find.

 

Despite these small issues, I think that Phobos Mission Control is an excellent and exciting level to run through, and I applaud Romero for returning to the Doom Community to make new levels.

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Spectre01

  

Played this around release and again recently. Still a solid Doom 1 map with a cool theme of the base opening up as you progress. 4/5

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Quagsire

  
So you finally started using GZDB. I hope to see great stuff come soon.

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Zalewa

  
Excellent.

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Blasqen

  
Very good stuff

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Doomkid

  
Just the type of map I enjoy, definitely prefer this to e1m8b.

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NuMetalManiak

· Edited by NuMetalManiak

  

my two-word review describes this as "pretty fun" but let's see what I really have to say. getting a chaingun at the beginning is real nice, the numbers correlating switches to doors helps in progressing through, and combat usually stays pretty decent, as would be the case if this really was an E1M4. it's a lot bigger than you'd expect most of the time, and a lot of the time will likely be spent at that area at the southwest end, with all the terminals and shit and having to cross bridges looking for secrets and such. the cracks here are crevices, all are death traps for sure, and the opening up of everything at the end is neat too. well, it's a neat wad, even regardless of who made it.

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trrobin

  
Another nice map full of action and surprises.

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Reisal

  
Gameplay was great, despite being a little tough at times. Only real complaints were the cramped design and more linear than the original is. Otherwise, this gets a 4 from me.

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  • File Reviews

    • By Bitofu · Posted
      The first three maps are only decent, but the WAD really shines with map four and five. Map four is a big enemy base with complex architecture, but a somewhat confusing layout. It still manages to take you into interesting firefights. On the other hand, map five, my favorite, makes you decend into a small but dense underground base, chock-full of enemies. The combat here is fast and deadly, ending with a neat head of Romero fight. I had a great time with it.
    • By Bitofu · Posted
      This early christmas themed megawad loves the sound of classic carols as much as it does the shriek of 10 revenants waking up. I had fun roleplaying as Santa Claus, screaming "O-OPEN" at every wall, but the novelty of this gimmick is stretched a bit thin overall. The maps are a bit crude and you can tell some were originally meant for DM. Still, it's a worthy effort.
    • By Bitofu · Posted
      Short TC with a lovely western setting. I wish it was longer, but it's great nonetheless.
    • By Bitofu · Posted
      I'm not the biggest fan of the Serenity series, but Infinity might be its best entry. The maps are mostly fun to navigate and they feature some decent design. I'm just not sure I like the way the fights are designed. It's not uncommon for rooms to be packed with enemies (mostly sergeants). I found myself blasting my shotgun through a doorway a bit too often for my tastes. Still, it features some nice MIDIs, so the experience is mostly fun.
    • By a41zzz · Posted
      i cant download it ):
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