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Phobos Mission Control

   (34 reviews)
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Skittle

  

I think that the combination between shotgun and chaingun combat, and the hitscanner shootouts this WAD offers are really fun and engaging. Pinky Demons are placed in areas where they're not frustrating, (The opposite being something I see very often, nice work Romero :P.) My only issue with this WAD is that one or two of the secrets, specifically those found in the darkened tech room, are sort of esoteric. The one where you have to jump from a platform isn't the worst, but the one for the Mega-Armour is annoying and in my opinion, unfair to find.

 

Despite these small issues, I think that Phobos Mission Control is an excellent and exciting level to run through, and I applaud Romero for returning to the Doom Community to make new levels.

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Spectre01

  

Played this around release and again recently. Still a solid Doom 1 map with a cool theme of the base opening up as you progress. 4/5

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Quagsire

  
So you finally started using GZDB. I hope to see great stuff come soon.

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Zalewa

  
Excellent.

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Blasqen

  
Very good stuff

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Doomkid

  
Just the type of map I enjoy, definitely prefer this to e1m8b.

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NuMetalManiak

· Edited by NuMetalManiak

  

my two-word review describes this as "pretty fun" but let's see what I really have to say. getting a chaingun at the beginning is real nice, the numbers correlating switches to doors helps in progressing through, and combat usually stays pretty decent, as would be the case if this really was an E1M4. it's a lot bigger than you'd expect most of the time, and a lot of the time will likely be spent at that area at the southwest end, with all the terminals and shit and having to cross bridges looking for secrets and such. the cracks here are crevices, all are death traps for sure, and the opening up of everything at the end is neat too. well, it's a neat wad, even regardless of who made it.

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trrobin

  
Another nice map full of action and surprises.

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Reisal

  
Gameplay was great, despite being a little tough at times. Only real complaints were the cramped design and more linear than the original is. Otherwise, this gets a 4 from me.

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only give minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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