Advanced engine needed : None? Some source port is definitely needed, but
even Chocolate Doom is enough
Primary purpose : Single play
Title : Somewhere in Time
Filename : INTIME.WAD
Release date : May 7th, 2016
Author : Zoltan Schmidt "Katamori"
Email Address : firstname.lastname@example.org
Other Files By Author : Katamori 1024: Episode 1 + The Lost Era
Happy Birthday, Lainos! (doxtrib.wad)
Mori Christmas! (morixmas.wad)
Doomworld Mega Project contributions:
- 2012: Nukage Corridors
- 2013: 1024x32x10x10x3x2x1Monster
- 2014: unnamed (MAP20)
- 2015: Doomed Monument
100 Lines: Convenient System Store (MAP05)
MAYhem 2013: Orange Night (MAP04)
Five Rooms of Doom: Cyberdemon Heliport (MAP12)
several maps too shitty or insignificant to list
Misc. Author Info : 22yr old guy from Hungary. Have made lotsa
different things, from Youtube LPs through game-
and webdev to writing. Loves heavy metal, science,
worldbuilding and anime.
Description : "Somewhere in Time" is a set of 15+1 pure vanilla
Doom 2 maps, inspired by the greatest of this
category, most importantly Reverie, Revolution! and
My primary aim was to create extraordinary maps,
reaching the boundaries of gameplay, design - and
Sadly, this was not done perfectly, as I lost
motivation after losing some maps, but in the end,
I'm satisfied anyway.
Moreover, the significance of this project for me
is that it followed through not only my "career" as
an improving Doom map designer but a huge portion
of my life as well, which full of changes and
improvements, so whenever I check out these maps, I
can clearly remember, when and why did I do them.
This may not mean so much for you, but in the end,
the only thing that matters is that I hope you
enjoy this humble (and hopefully unique) set I
created - dedicated to the Doom community!
The name comes from the legendary 1986 album of
Iron Maiden; I thought it's fitting because of the
varying themes of the WAD, and the time difference
between the creation of the maps!
MAP01: Into the Unknown
Music: Iron Maiden - Wasted Years
Description: the earliest map of this set; part of
a previous project that has soon become Somewhere
in Time. The vers first map, made in a day at
worst. Later improved based on the advice of Memfis
(kuchitsu) and others.
MAP02: Hidden Storage
Music: Iron Maiden - Sea of Madness
Year: 2013-2014? I can't remember
Description: a later speedmap made as a
continuation of MAP01. Was made within a day.
Lainos (from [B0S]) later added some tips to
MAP03: Metal Corridors
Music: Motorhead - Ace of Spades
Year: 2013-2014? I can't remember
Description: the idea of a METAL-based map was
already existing in 2012, and such a map was even
part of the earlier project that included MAP01,
but that map was added to Doomworld Mega Project
2012, so I remade the entire concept, and hence,
this map was born. Also rest in peace, Lemmy! :/
MAP04: The Sleeping Factory
Music: Iron Maiden - Heaven Can Wait
Description: this speedmap was made within a day
for purist's Stanimapping Exercise community
project idea. This was later abandoned, even though
the great submissions, so after making it
vanilla-compatible, I added to this set. Trivia: I
recorded the entire creation process back in the
day; if you're lucky, at this link it's still
MAP05: The Parking House
Music: Doom - I sawed the demons (E2M1)
Description: in Katamori 1024, I made a great
parking house-like map, with interesting design and
atmosphere that I really wanted to remake with some
homages. I did actually, but in early 2014, I lost
that map with a lot of other finished stuff. When I
had the mood to do it again, this was the result.
Quite a long project, definitely not a speedmap.
MAP06: Sky Raid
Music: Lotus - The Ultimate Challange theme song
Description: hanging from a sky base? Something
that has always tickled my mind. I pushed vanilla
engine to the limits with it, so you may encounter
some visplane overflow errors, but I think it's
okay. Thanks to skillsaw for the music - I got it
MAP07: The Black Void
Description: void hell - another interesting
concept I wanted to play out in vanilla engine.
Quite a speedmap, not even the best implementation,
but I'm proud anyway. Inspired by atmospheric black
metal, Darkspace to be precise.
Music: Doom - Sign of Evil (E1M8)
Description: another unusual concept, resulting
from a map I drew at school back in the day. I
loved making maps based on drawings; maybe this one
turned out by far the best of the entire set.
MAP09: Ode to November
Music: 2002: A Doom Odyessey - E2M1
Description: again, unusual concepts! Trees, autumn
feeling, and a music of silly mood. Inspired by the
great tune of pcorf, this map was made within 1-2
day in the November of 2014. Surprising, eh?
MAP10: Jungle Dusk
Music: Metallica - Of Wolf and Man
Description: originally, it was the opening map of
a Boom-compatible, cc4-tex based megaWAD that has
never left the initial stages. After retexturing,
and making it vanilla-compatible, it was added to
this set. Trivia: it is by far the oldest map of
the set, and I think the oldest that still exists
at all; its original version was made around late
2011 I presume.
MAP11: Wasteland Refinery
Music: Iron Maiden - The Loneliness Of The Long
Description: another part of the initial project,
in which I attempted to play around a
wasteland-like enviroment in vanilla Doom 2. Some
additional touches, such as the "lava refiney" and
the 2blood factory" ideas were also implemented.
MAP12: The Fallen Stand
Music: Metallica - The God That Failed
Description: part of the original release, about
the concept of the surrounding of a destroyed
bunker near some city-like environment. This map
has been changed a lot during the years, but I
think the ending result is quite cool. The opening
room's decorations were inspired by a creation of
since banned Doomworld member: Sigvatyr.
MAP13: The Wasted Legion
Music: Iron Maiden - Stranger in a Strange Land
Description: well this is the worst map of the set
maybe, but also a very old and interesting
heritage. A newbie member, who I think is not even
active since, wanted to make a community project
solely based on Doom 2 MAP05 remakes. Under some
hours, this was my result. I can't even remember
the exact date; maybe it was even before 2012.
MAP14: Arch of the Valkyrie
Music: Iron Maiden - Deja Vu
Description: final map of the initial set, inspired
by a spontaneous screenshot of valkiriforce; way
before Reverie. Maybe the least impressive of the
initial set, by honestly: I was out of ideas.
MAP15: Hellstorm's Eye
Music: Iron Maiden - Alexander the Great
Description: the ending cityscape of MAP05, with a
twist. In 2014, I lost a map that I think was
outstanding in atmosphere, and that city scenery
was a part of a planned remake of it, but I was
just unable to redo that work anymore, so instead,
I decided to place the final battle here. Quite a
lame map gameplay-wise, but I hope you're gonna
MAP31: I think I can't tell anything about it. Made
just for entertaining purposes, and to exploit "15
to 31" intermission text.
Additional Credits to : NonneeLlama, Memfis/kuchitsu, scifista42,
tourniquet , Cell, pcorf, skillsaw, gaspe,
Mr.Chris, Lainos, Antroid, dobugabumaru, Jimmy91,
valkiriforce, rdwpa, joe-ilya, and all those who I
In general, I can thank a lot to the entirety of
Doomworld Forums community, because several people
inspired me to start mapping and make it happen -
thank you guys, you're amazing!
* What is included *
New levels : 15+1
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01-15, MAP31
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : FOUR DAMN YEARS!!! Includes heavy months of
fallback, because of the loss of several maps, and
the resulting lack of motivation.
Editor(s) used : Doom Builder 2 & GZDoom Builder, SLADE, MID2MUS,
Paint.NET & some bitmap font writer for graphics
Known Bugs : Some visplane overflow errors and a bunch of
misalinged textures, but nothing worse.
May Not Run With : A toaster. I mean, almost anything can run it.
Tested With : Chocolate Doom (in 90% of cases), PrBoom+ (for the
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of their
resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors