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Somewhere in Time

   (24 reviews)
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16 Screenshots

About This File

"Somewhere in Time" is a set of 15+1 pure vanilla Doom 2 maps, inspired by the greatest of this category, most importantly Reverie, Revolution! and Scythe.

My primary aim was to create extraordinary maps, reaching the boundaries of gameplay, design - and Chocolate Doom!

Sadly, this was not done perfectly, as I lost motivation after losing some maps, but in the end, I'm satisfied anyway.

Moreover, the significance of this project for me is that it followed through not only my "career" as an improving Doom map designer but a huge portion of my life as well, which full of changes and improvements, so whenever I check out these maps, I can clearly remember, when and why did I do them.

This may not mean so much for you, but in the end, the only thing that matters is that I hope you enjoy this humble (and hopefully unique) set I created - dedicated to the Doom community!

The name comes from the legendary 1986 album of Iron Maiden; I thought it's fitting because of the varying themes of the WAD, and the time difference between the creation of the maps!


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Denim Destroyer

  

Short and nice with an awesome selection of music.

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Reisal

  

Nice, short maps but plenty of action throughout the set.

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Zalewa

  
Well done classic WAD. Not very long but lots of fun. Good job, through and through.

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valkiriforce

  
Very good classic feeling - I like.

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Lainos

  
Pretty good, I enjoyed it.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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