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COD ray gun

   (6 reviews)
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About This File

This is the first known COD ray gun recreated in Doom. I dunno if it's been done before, but have fun with this, and use it for whatever...

I made this as accurate to the COD ray gun as much as I could. Like I said, if you wanna use it for something or modify it, do it. Credit me though and link the download (aka this page).

The weapon is in slot 6 and it comes after the plasma rifle.

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One new weapon to add to your arsenal, and by the looks of it I had to use the console to gain access to the Raygun (give raygun on the console) seeing that I can't seem to find it replacing any weapon in-game, though it seems to be intentional. Nothing really spectacular about the weapon in of itself, it looks alright and it uses cell ammo of course. The weapon doesn't penetrate through enemies and acts much like the weapon from Call of Duty Zombies, with added knockback against tougher enemies and gibbing weaker enemies quite easily. The Raygun is also pretty powerful, taking out a Cyberdemon in under 90 shots, to which each shot uses 1 cell, so it can be a handy weapon at times. However, even at that, the novelty wears off rather quickly and you might just go back to using a BFG if you want to dish out high damage output, and perhaps making better use of cell ammo on top of that. The weapon works at the end of the day, nothing bad but nothing really great either. Perhaps best used for mindless fun or if you are a fan of Call of Duty Zombies.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.