Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

COD ray gun

   (6 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

This is the first known COD ray gun recreated in Doom. I dunno if it's been done before, but have fun with this, and use it for whatever...

I made this as accurate to the COD ray gun as much as I could. Like I said, if you wanna use it for something or modify it, do it. Credit me though and link the download (aka this page).

The weapon is in slot 6 and it comes after the plasma rifle.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Erick

  

One new weapon to add to your arsenal, and by the looks of it I had to use the console to gain access to the Raygun (give raygun on the console) seeing that I can't seem to find it replacing any weapon in-game, though it seems to be intentional. Nothing really spectacular about the weapon in of itself, it looks alright and it uses cell ammo of course. The weapon doesn't penetrate through enemies and acts much like the weapon from Call of Duty Zombies, with added knockback against tougher enemies and gibbing weaker enemies quite easily. The Raygun is also pretty powerful, taking out a Cyberdemon in under 90 shots, to which each shot uses 1 cell, so it can be a handy weapon at times. However, even at that, the novelty wears off rather quickly and you might just go back to using a BFG if you want to dish out high damage output, and perhaps making better use of cell ammo on top of that. The weapon works at the end of the day, nothing bad but nothing really great either. Perhaps best used for mindless fun or if you are a fan of Call of Duty Zombies.

Share this review


Link to review
  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
×