JAX01.WAD

   (7 reviews)
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Author

Glenn Jackson

About This File

This Wad is a straight-forward you-against-them commando sort of thing. This wad is fast action and it will take speed and intelligence to complete it... ...well, maybe just speed.

I also included a *.LMP recording of this wad so you could clearly see that this wad is indeed an action- packed mini-adventure. Also, in this recording is a golden mistake caught on film near the end...as you watch, you could imagine my panic (judging by my moves) when I found that I couldn't kill a demon no matter how hard I tried!!!!! So, finding the exit and simply getting the hell out of the game was of paramount importantance to me!

Anyway, give it a go and tell me what you think.

Credits

The authors of RGDOOMED and DCK

Base

New level from scratch

Build Time

About 20 hours

Editors Used

RGDOOMED 2.3C And DCK 2.1

Bugs

None




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  • 2
  

This map is ugly. Shitload of enemies, tighly packed in all over the place. Gameplay is litterally go forward and never release the trigger. But it is playable. 1.5/5*

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  • 1
  
This level is stupid. It looks bad, has an unimaginative design, and is overflowing with monsters, powerups, and ammo.

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  • 2
  
if your looking for a good doom 2 wad look someware elce but if your looking for a shitload of monsters to waste than you got the rite wad

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  • 3
  
This is that that same wad that came on the PC Gamer disc from June 1997. It came with Painhill.wad.

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  • 3
  
This is utter rubbish, but I somehow enjoyed blasting through it.

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  • 2
  
just dumb, it looks like the first wad a noob would do

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  • File Reviews

    • By Marcaek · Posted
      Note: I had to reupload to fix a minor but immersion breaking bug in MAP25. Make sure to redownload the WAD!   Also every map in this is great, this was prob the first project I have worked on\tested where I would describe the experience as heartwarming. Some people may disagree about some of the more difficult maps I guess, but even if they are too hard for you there's something in this WAD you're bound to enjoy.   [obligatory my map sucks comment to close the review]
    • By Nems · Posted
      I personally liked this over part 1 of 10 Sectors, which I previously reviewed. There isn't the technical mishaps found in the first installment so that immediately makes me happy. There are a few levels which have wonky progression but they aren't nearly as bad as what was found in the first installment either. This one feels a lot more polished than the last entry and as such I'd recommend it over part 1.
    • By Nems · Posted
      I see the phrase "mixed bag" a lot when it comes to describing a lot of megaWADs. Hell, I've probably used the term a few times myself. However, I try to reserve it for when it truly is such.   This megaWAD is really one of those cases. For every good map in this megaWAD, there's one or two that just absolutely take the piss. If it isn't some kind of technical fuckery that can make some maps unbeatable and force you to start all over again, it's maps that well overstay their welcome with some of the most wonky and convoluted progression I've encountered. A big "fuck you" goes to map 21 for devolving into a switch hunting clusterfuck if you're trying to play the damn thing correctly. Otherwise, do like I did, say "fuck it", and jump across the gap to the exit door instead of finding all of the switches to raise the floor high enough to go across.   It's certainly possible to play through the entire thing and beat it. How much you'll want to will depend on how forgiving you are when it comes to the stuff I pointed out in my last paragraph. I guess play this to see what mappers can do with ten sectors and then decide for yourself if it's something you'll want to come back to.   I know I'll come back to this but it'll be a while, at least until the bad taste of map 21 goes away.
    • By Zalewa · Posted
      I believe this pack sets a new standard for this series - this is the best one with all maps pulling through. Maybe I wasn't fond of the endless "Living End" tributes, but the maps are nicely twisted to not feel like a repetition of the old map.   Some maps can be lengthy, but the entire pack shouldn't take an hour to beat. Difficulty is moderate.
    • By trrobin · Posted
      Excellent re-imagining of Doom II's last episode. Some levels are noticeably close to their originals but with so much more detail and depth to them. I thought the gameplay was really good too. Amazing all around.