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JAX01.WAD

   (7 reviews)
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About This File

This Wad is a straight-forward you-against-them commando sort of thing. This wad is fast action and it will take speed and intelligence to complete it... ...well, maybe just speed.

I also included a *.LMP recording of this wad so you could clearly see that this wad is indeed an action- packed mini-adventure. Also, in this recording is a golden mistake caught on film near the end...as you watch, you could imagine my panic (judging by my moves) when I found that I couldn't kill a demon no matter how hard I tried!!!!! So, finding the exit and simply getting the hell out of the game was of paramount importantance to me!

Anyway, give it a go and tell me what you think.


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Meril

  

This map is ugly. Shitload of enemies, tighly packed in all over the place. Gameplay is litterally go forward and never release the trigger. But it is playable. 1.5/5*

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Unknown date

  
This level is stupid. It looks bad, has an unimaginative design, and is overflowing with monsters, powerups, and ammo.

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Unknown date

  
if your looking for a good doom 2 wad look someware elce but if your looking for a shitload of monsters to waste than you got the rite wad

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Unknown date

  
This is that that same wad that came on the PC Gamer disc from June 1997. It came with Painhill.wad.

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Unknown date

  
This is utter rubbish, but I somehow enjoyed blasting through it.

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Unknown date

  
just dumb, it looks like the first wad a noob would do

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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