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Extinguished

   (15 reviews)
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About This File

A somewhat difficult DOOM 2 map playable with any limit-removing engine. This map was originally meant as a remake of MAP21 of Doom 2 ("Nirvana"), but soon became its own thing entirely. The original Sanskrit word "nirvana" meant "extinguished", hence the level's name.

This wad features a custom palette that I made myself. I think that it gives the level a more grim and less cartoony vibe without being quite as dim and dark as Sigvatr's PalPlus palette.

A note regarding one feature of this level: If you reach the exit, having slain every monster in your path, and yet the map screen shows that 100-150 monsters still roam the map, you have not accessed all areas of this realm, and thus you have not thwarted the Gatekeeper's attempt to drive you insane. Search harder.


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StormCatcher.77

  

A map with well-designed sector-specific lighting. Skillful play of light and shadow highlights this map against the background of many others that are created in standard textures. More than visually, the map is captured by a difficult gameplay. Very often the player is locked in a tight space with the company of dangerous opponents. With the deficit of the place for maneuver, it is necessary to show wonders of stamina to survive. This is especially characteristic in the hall with a yellow key, where the barrage of the mancubuses fire does not put much chances for survival. On the whole, close corridors are very interesting to explore, but here one must be on the alert all the time.

 

Great map. I was save it in my collection:

 

Blue_4-5.png - Visuals (4 / 5)
Blue_3-5.png - Detailing (3 / 5)
Blue_3-5.png - Gameplay (3 / 5)
Blue_3-5.png - Atmosphere (3 / 5)
Orange_4-5.png - Difficulty (4 / 5)

 

Green_3-5.png - In my collection (3 / 5)
Green_4-5.png - For community (4 / 5)

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Zalewa

  
This a beautiful map with great visuals, masterful lighting and moody atmosphere. But the difficulty is on the asshole level. How many times do I have to reload? With more fair monster placement this would be a 5*, with stupid monsters its only 3. Perhaps I should've tried on a lower difficulty level.

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Cyberdemon531

  
Good map, sometimes a bit unfair with monster placement, but a decent challenge nonetheless.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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