SmashBroPlusB, Gardevoir, _sink, DRL 3.33, Mystical, LaggyBlazko, Kurashiki, Toooooasty, Jimmy, Sgt. Shivers, Marrub, Nyss, LegoCS (additional credits in .pk3)
Advanced engine needed : Zandronum 2.1.2, ZDoom 2.8.1
Primary purpose : Single + coop play
Title : DUMP Episode 1: Fuck Time Limits
Filename : DUMP-1.pk3
Release date : February 25th, 2016
Author : TerminusEst13 (et al)
Email Address : firstname.lastname@example.org
Misc. Author Info : I'm just a guy.
Description : Mapping is hard.
A lot of us have been wanting to map for a while,
but can't really get over that initial hump.
There's only one way to improve, but oh man is it
painful to just grind, grind, grind until you get a
clue and figure out what to do. We get awesome
ideas! Oh, man, this would be so cool! Then we jump
in and...stare at the grid for hours.
For 2016, I really want to better my mapping
abilities and put out some good stuff. Two friends,
Mystical and Gardevoir, said that a good experiment
might be to try speedmapping. Just get the shit out
of the mind and into the editor,
stream-of-consciousness work. 4-6 hours, Zandro
compatibility, vanilla monsters/weapons.
Then a friend decided to jump on board. Then
another friend. Then another friend. Then we had a
whole bunch of people making maps, vet and newbie
alike, all pushing against a 4-6 hour deadline to
make some ZDoom maps to jump up and down on. Then
we compiled them into a single pack and gave 'em
one more run through for polish and decoration.
Obviously, we finished. We now present to you, a
small hub leading to a handful of different maps.
Beat each map to unlock the exit, and exit to win.
Gameplay mods should be supported. Pistol start is
enforced, though, so something like DoomRLA or
Hideous Destructor will likely piss you off.
Monsters are vanilla, except for the secret/final
map, which comes to a grand total of two new
The primary purpose of this project is to have a
way for all of the newbies to try and push over
that initial hump together, to MAKE something. It's
a way for the vets to lead on some new mappers,
welcome them into something they wouldn't normally
Please enjoy, a lot of people really fought tooth
and nail in order to hurdle over the hump and make
it in. Also please feel free to point out any
issues, troubles, errors, imbalances, and etc about
the maps. Don't feel the need to sugarcoat, give it
to us straight--none of us are pro-tier mappers. We
can't improve if we don't know what's wrong.
Additional Credits to : SmashBroPlusB, Gardevoir, _sink, DRL 3.33,
Mystical, LaggyBlazko, Kurashiki, Toooooasty,
Jimmy, Sgt. Shivers, Marrub, Nyss, LegoCS
(additional credits in .pk3)
* What is included *
New levels : 17
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01-MAP16, MAPSECRET
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : One month
Editor(s) used : Slade 3, GZDoom Builder, Doom Builder 2
Known Bugs : In Zandronum 2.1.2, playing with gameplay mods may
provide wonky weapon behavior
May Not Run With : ZDaemon, Odamex
Tested With : Zandronum 2.1.2, ZDoom 2.8.1
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of their
resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: If you've got it, you've got it. Doesn't matter where.
FTP sites: Same as above.