Sawdust

   (16 reviews)

8 Screenshots

Author

Paul "skillsaw" DeBruyne

About This File

A collection of seven maps scrapped from Valiant early in it's development that have been collecting dust on my hard drive for close to four years.

I've been asked to share them numerous times. Here they are. Don't expect much (I threw them out, after all)!

This wad makes extensive use of DeHackEd, so please play this only with ZDoom, Zandronum, Eternity, or Prboom-plus 2.5.1.4 or higher (complevel 11).

Gameplay mods probably won't work.

See the Valiant text file for full credits.

Credits

.

Base

Maps and DeHackEd new from scratch; texture wad based on CC4-tex

Build Time

Not long.

Editors Used

Doom Builder, Slade, WhackEd, GIMP, Notepad++

Bugs

None




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Nems

  • 3
   0 of 1 member found this review helpful 0 / 1 member

The level design was pretty nice - top notch stuff from Skillsaw as always - but I wasn't a fan of the DeHacked stuff. Granted, I knew what I was getting into from the original Valiant in terms of DeHacked work when I played this. Still, not bad.

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NuMetalManiak

  • 4
  

these are scrapped maps, but are far better than a lot of other scrapped maps given where this came from. still, they don't match up with Valiant's maps anyways, which is why they got scrapped. notable is MAP04, which has an area similar to MAP15 of Valiant as well as an exit looking like the secret exit.

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trrobin

  • 4
  

Nice leftover levels that are pretty much as good as valiant. Action-packed stuff.

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silentzorah

  • 3
  
Seven good, challenging maps that could just as easily have been included in Valiant.

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Zalewa

  • 5
  
If only all scrapped maps were this good.

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Yugiboy85

  • 4
  
Pretty nice for scrapped maps :D

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  • File Reviews

    • By Myst.Haruko · Posted
      Well, this mapset was enjoyable for me. I know, everyone has different tastes, but this one has nice vanilla tricks and main gameplay made think about some routes to not get killed instantly. In other words, I say it was challenging experience. In texture and detailing case, it could be better, but I won't complain for that. 
    • By felgro · Posted
      Did we play the same wad? This is awful. Screwy textures, broken lifts/doors, incomprehensible and confusing gameplay etc. etc. etc. Just awful.
    • By felgro · Posted
      Generally good episode replacement, but ruined by overuse of lost souls in e3m8. Why do people do this? It's not entertaining, it's not clever - their novelty wore off in about 3 minutes in original Doom. Nothing, but nothing, ruins an otherwise enjoyable game than waves of lost souls ad nauseam. There were 250 monsters as is - and author had to spoil it by overwhelming things with around 200 lost souls. Stop doing this. Just stop. I want a patch that will erase these things from a wad as it loads.
    • By NuMetalManiak · Posted
      this one is really well done. plenty of variety here, mostly large maps that are expansive but not extremely heavy on the monster count. i imagine this is what Sunder would be if it wasn't a slaughterfest wad. certainly recommended, fuck dem haters.
    • By NuMetalManiak · Posted
      vintage set, years later it still is incredibly charming. detail is not everything, the gameplay leaves everything hot and fresh. lovely stuff.