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Sawdust

   (16 reviews)

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8 Screenshots

About This File

A collection of seven maps scrapped from Valiant early in it's development that have been collecting dust on my hard drive for close to four years.

I've been asked to share them numerous times. Here they are. Don't expect much (I threw them out, after all)!

This wad makes extensive use of DeHackEd, so please play this only with ZDoom, Zandronum, Eternity, or Prboom-plus 2.5.1.4 or higher (complevel 11).

Gameplay mods probably won't work.

See the Valiant text file for full credits.


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NuMetalManiak

  

these are scrapped maps, but are far better than a lot of other scrapped maps given where this came from. still, they don't match up with Valiant's maps anyways, which is why they got scrapped. notable is MAP04, which has an area similar to MAP15 of Valiant as well as an exit looking like the secret exit.

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trrobin

  

Nice leftover levels that are pretty much as good as valiant. Action-packed stuff.

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Nems

  

The level design was pretty nice - top notch stuff from Skillsaw as always - but I wasn't a fan of the DeHacked stuff. Granted, I knew what I was getting into from the original Valiant in terms of DeHacked work when I played this. Still, not bad.

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silentzorah

  
Seven good, challenging maps that could just as easily have been included in Valiant.

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Zalewa

  
If only all scrapped maps were this good.

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Yugiboy85

  
Pretty nice for scrapped maps :D

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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