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1stpdie

   (11 reviews)
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difficult map for 1 player


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NomTheBot

  

Three minutes into the map I already like it. The starting room looks nice and the room after that can be difficult if you do not navigate it well enough. I do not understand why you would give a rocket launcher when the room in front of you which is filled with lost souls who will attack when you press the trigger. I do like how you give the chaingun and plasma gun before the big room with Barons and cacodemons. However, the room does have some strange textures for the cacodemons' pockets. I do like how one of the pockets is a lift to a switch that is required to press to make progression. I do like the room with the resources needed for the last fight but I do think the room was a bit too tiny and the fight would have been harder if you did not place the BFG in the open. 7/10

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Shadow Giratina

  
Very average. If you mean "Hard" as in Wallclinging and architecture abuse, then yeah, pretty damn hard. 2/10 would Touhou again

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Walter confetti

  
The most shocking thing about the levels from this guy is the fact that are made with DCK in the year of the Lord 2016! Anyway nice little map...

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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