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Dark Base

   (6 reviews)
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Design for 1 but cool with 2,3,4 players


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Meril

  

Bland, rectangular design. Monsters are easy, very unsatisfactionary placment of BFG (near start), but it wasn't even useful becouse the hardest enemy was baron. In 95 there were much beter wads.

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Guest

Unknown date

  
This is one of the countless early maps with easy gameplay and a very simple design and layout. Not very interesting. 1/5 -Milian

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Unknown date

  
A bunch of identical, square rooms/halls connected with a bunch of doors, with some (mostly) weak opposition and with tons of ammo. The name "dark base" puzzled me, as the map is very bright (light level 180) apart from a few sectors. With some variation between the rooms, as well as tougher opposition, this could've been fun. As it is, it's quite forgettable. --2/5

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Unknown date

  
It's okay. Really predictable, though. I mean, at the end, you just KNOW that there's going to be an Icon of Sin sitting there...

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Unknown date

  
I liked it

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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