Dark Base

   (6 reviews)
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Author

Hennion Nicolas , Benayoun Laurent.

About This File

Design for 1 but cool with 2,3,4 players

Base

New level from scratch

Build Time

Long (very long).

Editors Used

DCK v2.2

Bugs

Nope.




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  • 2
  

Bland, rectangular design. Monsters are easy, very unsatisfactionary placment of BFG (near start), but it wasn't even useful becouse the hardest enemy was baron. In 95 there were much beter wads.

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  • 1
  
This is one of the countless early maps with easy gameplay and a very simple design and layout. Not very interesting. 1/5 -Milian

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  • 2
  
A bunch of identical, square rooms/halls connected with a bunch of doors, with some (mostly) weak opposition and with tons of ammo. The name "dark base" puzzled me, as the map is very bright (light level 180) apart from a few sectors. With some variation between the rooms, as well as tougher opposition, this could've been fun. As it is, it's quite forgettable. --2/5

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  • 2
  
It's okay. Really predictable, though. I mean, at the end, you just KNOW that there's going to be an Icon of Sin sitting there...

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  • 5
  
I liked it

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  • File Reviews

    • By Meril · Posted
      Not recommend, this map is made of 2 rectangular mazes and few bigger rooms. Mazes are confusing even with automap. Only one area is intresting, but overall meh. Progression is also confusing. I didn't make through this without help of map editor. 1.5/5*
    • By Marcaek · Posted
      Note: I had to reupload to fix a minor but immersion breaking bug in MAP25. Make sure to redownload the WAD!   Also every map in this is great, this was prob the first project I have worked on\tested where I would describe the experience as heartwarming. Some people may disagree about some of the more difficult maps I guess, but even if they are too hard for you there's something in this WAD you're bound to enjoy.   [obligatory my map sucks comment to close the review]
    • By Nems · Posted
      I personally liked this over part 1 of 10 Sectors, which I previously reviewed. There isn't the technical mishaps found in the first installment so that immediately makes me happy. There are a few levels which have wonky progression but they aren't nearly as bad as what was found in the first installment either. This one feels a lot more polished than the last entry and as such I'd recommend it over part 1.
    • By Nems · Posted
      I see the phrase "mixed bag" a lot when it comes to describing a lot of megaWADs. Hell, I've probably used the term a few times myself. However, I try to reserve it for when it truly is such.   This megaWAD is really one of those cases. For every good map in this megaWAD, there's one or two that just absolutely take the piss. If it isn't some kind of technical fuckery that can make some maps unbeatable and force you to start all over again, it's maps that well overstay their welcome with some of the most wonky and convoluted progression I've encountered. A big "fuck you" goes to map 21 for devolving into a switch hunting clusterfuck if you're trying to play the damn thing correctly. Otherwise, do like I did, say "fuck it", and jump across the gap to the exit door instead of finding all of the switches to raise the floor high enough to go across.   It's certainly possible to play through the entire thing and beat it. How much you'll want to will depend on how forgiving you are when it comes to the stuff I pointed out in my last paragraph. I guess play this to see what mappers can do with ten sectors and then decide for yourself if it's something you'll want to come back to.   I know I'll come back to this but it'll be a while, at least until the bad taste of map 21 goes away.