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Hardest fight

   (8 reviews)
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The HARDEST monster fight, on the saturnus's moon.


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Gez

  

It's actually thanks to buggy nodes that the monsters fail to attack you. Rebuilding the nodes with a non-bogus nodebuilder breaks the effect. Ports that always unconditionally rebuild nodes also break the effect. Still, it's a pretty amusing effect, for a whole half-minute.

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Forli

  

When a map only has one sector, the monsters won't wake up from seeing the player and won't attack either, that's something I learned from testing custom monsters, but I'm not sure of why it happens.

 

My only guess is that there's probably some function that checks if a monster can see the player by comparing the heights of sectors or something like that, and since it cannot compare two sectors when there's only one it never gets called. That's only a guess, I really have no idea, I couldn't find anything when I googled it.

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smeghammer

  

errrmm... Yeah. They really don't. Its not as if they are dormant - they follow you. Even the archvile. It's slightly surreal having a mob of doom monsters following without attacking.

 

If that was used effectively, it might be cool. But to misquote Wolverine - it's a big square room...

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Pure Hellspawn

  
Map01: 6 shotgun guys in a square room. Shoot em with shotgun. The rest is a demon and some imps. Map02: In a decent sized square room with a barrage of monsters including an arch-vile. They don't attack you.

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  • File Reviews

    • By Argenteo · Posted
      Some maps are fun, others have some weird switch combinations to put pressure in the player, I didn't have a good time with these maps. Just read vdgg review.
    • By Argenteo · Posted
      Similar to his Iron Halls, square rooms, no keys, interior bloody sewer, few floor height variations. Good gameplay. Quake-y sounds.
    • By Walter confetti · Posted
      A pretty good map semi-slaughter map that uses the Ancient Aliens textures and monsters, is a voyage into some purple/cyan place where you have to climb a fireblu cake after solving a simplicity-like puzzle (cool, i'm one of the 10 people that remember of "Simplicity", do you remember when 13/15 years ago that megawad was the stunning trend in mapping?), overall is a fun map, even if doesn't have too much ammo for beating all the resistance, at least for me.
    • By Argenteo · Posted
      Linear indoor action, no keys, some quake sounds, cool play if you don't care about boring textures. Totally opposite to his later style -> Gigantic-exteriors.
    • By Walter confetti · Posted
      Pretty cool map for the 1994 standards, good layout and gameplay, even with the high number of monsters (128 on HMP), the level is pretty straightforward but pretty fun.
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