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Hardest fight

   (8 reviews)
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The HARDEST monster fight, on the saturnus's moon.


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Gez

  

It's actually thanks to buggy nodes that the monsters fail to attack you. Rebuilding the nodes with a non-bogus nodebuilder breaks the effect. Ports that always unconditionally rebuild nodes also break the effect. Still, it's a pretty amusing effect, for a whole half-minute.

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Forli

  

When a map only has one sector, the monsters won't wake up from seeing the player and won't attack either, that's something I learned from testing custom monsters, but I'm not sure of why it happens.

 

My only guess is that there's probably some function that checks if a monster can see the player by comparing the heights of sectors or something like that, and since it cannot compare two sectors when there's only one it never gets called. That's only a guess, I really have no idea, I couldn't find anything when I googled it.

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smeghammer

  

errrmm... Yeah. They really don't. Its not as if they are dormant - they follow you. Even the archvile. It's slightly surreal having a mob of doom monsters following without attacking.

 

If that was used effectively, it might be cool. But to misquote Wolverine - it's a big square room...

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Pure Hellspawn

  
Map01: 6 shotgun guys in a square room. Shoot em with shotgun. The rest is a demon and some imps. Map02: In a decent sized square room with a barrage of monsters including an arch-vile. They don't attack you.

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  • File Reviews

    • By StupidBunny · Posted
      I remember playing this ages ago when it was still a WIP.  I'm so glad to find it again, it's one that really stuck in my memory (thanks @00_Zombie_00 for bringing it up in the reviews!)  Such a neat atmospheric WAD, love the tower climb concept and the slow burn of action in the map.  It turned out great, right up to the end.
    • By 00_Zombie_00 · Posted
      very well designed, the dark atmosphere is very well achieved
    • By Darman Macray · Posted
      I just finished playing this with Final Doomer and Bratwurst, and it was great! It's easy to see why this is such a wildly praised and recommended megawad. I loved the episodic format, and the radically different locals that each section brings. The wad has such a nice use of color and the pacing of every map is so butter smooth. Every episode does a great job of riding the fine line of challenging without ever falling over into a punishing grind of difficulty.    Believe the hype. This is a must-play.
    • By printz · Posted
      Quite a trial-and-error map where you need to save often.
    • By Gato606 · Posted
      This IS NOT your regular Doom 2 magawad mapset.  Maps are small and very few monsters. The big difference is every map was created with a theme or challenge in mind, usually puzzle like, like using archvile jump in order to get over high steps or obstacles.  Even though I didn't enjoy it much, I recognize the effort put on it
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