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Twin Peaks

   (10 reviews)
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Classic tech level. My first WAD. Takes me about 10 minutes to beat. Have fun!

The remote Echo base is studying an anomaly atop the twin peaks of the Susquenatch valley. Your mission is to break into the complex and gain access to the mountain. The answers we are looking for await us on the highest peak.

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original concept. Fun gameplay - you show much potential

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This one is quite okay, but it's odder than what you'd expect from a normal Doom WAD. Ugly texturing is used. Architecture is grid-misaligned for buildings and triangular for the rock formations. Gameplay is okay, and the level is technically sound.

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Shadow Giratina

Next WAD, go through and make sure everything is symetrical. Other than that: ~Use more variation in texture or at least use somthing other than the DoomBuilder2 default. Good use of leading players with pickups though! Also, I have heard worse WAD stories than that, so thumbs up on that too. A for Effort /10

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.