Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

At Hell's Gate

   (8 reviews)
Sign in to follow this  


5 Screenshots

About This File


Searching for new lands and secrets to claim for themselves, the UAC has toyed with the barrier between realities.

Using their best minds, they set up a lab at what they thought were the ruins of a forgotten civilization at the edge between dimensions. At first, everything went well, and the cost of the facility quickly dwarfed compared to the scientific marvels they were discovering in that otherworldly place. But the promise of a new brave future for the UAC was shattered when the base's essential systems critically failed at the same time. Then all communication with the lab was lost just before receiving a hellish and unintelligible message spoken by an inhuman voice.

Assume the worst. Assume the base has been invaded by unknown entities. You must travel to the outpost lab and assess the situation. If the worst has indeed happened, you must retrieve the red holodisk at all costs. It's a data store of everything the scientists studied and discovered. The answer to this new threat, and even the future of our species, may be there.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


Nice level visually but action depends mostly on fighting the weaker monsters with puny weapons. I didn't find rocket launcher, even though there were plenty of rockets. I also didn't find SSG. Some linedefs are mysteriously missing from automap.

Share this review

Link to review
  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.