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MAYhem 1500 AKA MAYhem2015 (v1.50)

   (16 reviews)

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5 Screenshots

About This File

After three successful(ish) endeavours and a year of slow-cooking, the MAYhem crew is back with 34 more maps made in May! This time, it's a very gothic edition of MAYhem where we decided to restrict every level to exactly 1,500 lines. These maps may be black like our souls, but we hope this WAD brings joy and laughter to those who play it!

The Maplist:

01 - No Mayhem! by Walter Confalonieri

02 - The Silencer by Impboy

03 - Venom Canyon by jmickle66666666

04 - Prayers in Stone by dobu gabu maru

05 - Domain of the Generically Damned by cannonball

06 - Castle Bathory by Impie

07 - Scalding Creek by AD_79 and Marcaek

08 - Shi by Paul Corfiatis

09 - Bond of Blood by gaspe

10 - 1500 BC by Marcaek

11 - 1500 AD by AD_79

12 - Every Which Way but Loose by Chris Hansen

13 - Tech Center I-267 by CorSair

14 - You Are Worshipping a Sun God by Inkie

15 - Too Many Homages by Walter Confalonieri

16 - Sacrificial Circle by Phobus

17 - Drillbit Compression by Pinchy

18 - Solemn Outpost by Marcaek and an_mutt

19 - Still More Mayhem by Urthar

20 - Somnolent Keep by Zakurum

21 - Euronymous by Egregor

22 - Monument of Pain by Phobus

23 - Rancid Redeemer by Archi

24 - Intersection of Oppression by Marcaek and an_mutt

25 - The Way to Jadeamir by Pinchy

26 - Jadeamir by Pinchy

27 - Sleep with the Fishes by Breezeep

28 - Merciless by ArmouredBlood

29 - Solace of the Shadows by Demonologist

30 - Catastrophe at the Keep of Cape Caco by NoisyVelvet

31 - Benedictine Convulsions by Obsidian

32 - Art of Suffering by joe-ilya

33 - Isolation Game by Getsu Fune

34 - Isle of the Descendants by joe-ilya


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AvadaKedavraWithQuadDamage

· Edited by HitBoi64

  

‘Look, you want your six grand or not?’,
says Dr. Rubik to your past self as you
step into his lab. All eyes are on you,
gun smoking, jumpsuit bathed in blood.
You don’t hesitate vaporizing the doc’s
head. The lab techies go next, then
the Cronus Drive, all while your past
self screams horrified obscenities.
 

Then…nothing happens. Preventing the
experiment SHOULD have undone the dis-
aster and sent you home…unless the
‘Drive merely stranded you in a new
and now very doomed timeline.
 

‘Fuck my life,’ your past and present
selves mutter, as security hauls you
both in for questioning.

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Sonikku7

  
Map 30 pretty much ruins an otherwise great set of maps. Map 29 should have been the final map, because at least it is possible to UV max that one...All you can do in Map 30 is run for the exit.

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Csonicgo

  
A Mixed Bag, but that's not a bad thing. Skip around and play a few, just don't overdose on it. ****-ish.

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Zalewa

  
Solid set of levels of equal quality.

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NuMetalManiak

  
well this was okay. I thought I deleted my map from the set though? also, MAP26 goes to MAP28 for some reason skipping MAP27, might wanna fix the MAPINFO there.

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Pinchy

  
There's so much time between each of my maps it's like a different person. 5/7 personalities agree.

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  • File Reviews

    • By Yandere_Doomer · Posted
      The level design is absolutely great! i love how it makes you genuinely feel like you are in a building the whole time..   For some reason this wad gives me a Die Hard vibe [probably the whole "Go down a building" Motif... now all we need is a demonic Hans and we are all set]   but yeah.. great wad overall...
    • By Argenteo · Posted
      Amazing episode, some custom decorations and good care to lights and shadows. I like how he uses the playing space (wide corridors) and how it affects the combat. Despite her beautiful voice, you gotta kill her. Burning trees.
    • By aargh · Posted
      Nice, tight level design. E1M8 was an amazing puzzle map.
      It's surprisingly difficult for a Doom 1 WAD, but for wrong reasons: constant ambushes, monsters teleporting right behind you. Also, there is a serious lack of medikits. Fights with 5 % health and hitscanners all around are common.
      Still, it was quite fun.
    • By northivanastan · Posted
      Seriously underappreciated WAD. If you've played the Japanese Community Project, Manbou (burabojunior) was the most prolific contributor, and without his nine maps, the JPCP wouldn't have the same reputation for fun and artistic flair. He announced Water Spirit in the text file for JPCP, and released it a year later. These are three somewhat challenging maps with high enemy counts and visuals even more stunning than his JPCP maps. Manbou is probably my favorite visual artist in Doom. My only complaint is that the PWAD as a whole is really short, consisting of only three maps that are about ten minutes of gameplay each. It leaves me wanting a lot more.
    • By Argenteo · Posted
      Big non-linear tech-base with no music replacement (D_running ad-eternum).
      I know there's a more polished version in an unfinished megawad, with a lot better combat and navigation. Cool idea, not sure about the execution. I recommend playing the reworked one.
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