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MAYhem 1500 AKA MAYhem2015 (v1.50)

   (16 reviews)

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5 Screenshots

About This File

After three successful(ish) endeavours and a year of slow-cooking, the MAYhem crew is back with 34 more maps made in May! This time, it's a very gothic edition of MAYhem where we decided to restrict every level to exactly 1,500 lines. These maps may be black like our souls, but we hope this WAD brings joy and laughter to those who play it!

The Maplist:

01 - No Mayhem! by Walter Confalonieri

02 - The Silencer by Impboy

03 - Venom Canyon by jmickle66666666

04 - Prayers in Stone by dobu gabu maru

05 - Domain of the Generically Damned by cannonball

06 - Castle Bathory by Impie

07 - Scalding Creek by AD_79 and Marcaek

08 - Shi by Paul Corfiatis

09 - Bond of Blood by gaspe

10 - 1500 BC by Marcaek

11 - 1500 AD by AD_79

12 - Every Which Way but Loose by Chris Hansen

13 - Tech Center I-267 by CorSair

14 - You Are Worshipping a Sun God by Inkie

15 - Too Many Homages by Walter Confalonieri

16 - Sacrificial Circle by Phobus

17 - Drillbit Compression by Pinchy

18 - Solemn Outpost by Marcaek and an_mutt

19 - Still More Mayhem by Urthar

20 - Somnolent Keep by Zakurum

21 - Euronymous by Egregor

22 - Monument of Pain by Phobus

23 - Rancid Redeemer by Archi

24 - Intersection of Oppression by Marcaek and an_mutt

25 - The Way to Jadeamir by Pinchy

26 - Jadeamir by Pinchy

27 - Sleep with the Fishes by Breezeep

28 - Merciless by ArmouredBlood

29 - Solace of the Shadows by Demonologist

30 - Catastrophe at the Keep of Cape Caco by NoisyVelvet

31 - Benedictine Convulsions by Obsidian

32 - Art of Suffering by joe-ilya

33 - Isolation Game by Getsu Fune

34 - Isle of the Descendants by joe-ilya


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Hitboi

· Edited by HitBoi64

  

‘Look, you want your six grand or not?’,
says Dr. Rubik to your past self as you
step into his lab. All eyes are on you,
gun smoking, jumpsuit bathed in blood.
You don’t hesitate vaporizing the doc’s
head. The lab techies go next, then
the Cronus Drive, all while your past
self screams horrified obscenities.
 

Then…nothing happens. Preventing the
experiment SHOULD have undone the dis-
aster and sent you home…unless the
‘Drive merely stranded you in a new
and now very doomed timeline.
 

‘Fuck my life,’ your past and present
selves mutter, as security hauls you
both in for questioning.

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Sonikku7

  
Map 30 pretty much ruins an otherwise great set of maps. Map 29 should have been the final map, because at least it is possible to UV max that one...All you can do in Map 30 is run for the exit.

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Csonicgo

  
A Mixed Bag, but that's not a bad thing. Skip around and play a few, just don't overdose on it. ****-ish.

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Zalewa

  
Solid set of levels of equal quality.

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NuMetalManiak

  
well this was okay. I thought I deleted my map from the set though? also, MAP26 goes to MAP28 for some reason skipping MAP27, might wanna fix the MAPINFO there.

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Pinchy

  
There's so much time between each of my maps it's like a different person. 5/7 personalities agree.

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  • File Reviews

    • By baja blast rd. · Posted
      I was not expecting much out of this 1995 map I searched out on a whim, but this was a fun ten-minute excursion.   It starts off unremarkable. You're touring a bland-looking, extremely brown-textured city block, playing shotgun peekaboo with zombies and imps through the building fronts.   But as the boat by the harbor and the lighthouse in the distance both suggest, this is less a map about visuals and combat and more one about exploration and, the author's true love, presenting clever, creative ideas. What really makes it is the use of "fake sprites" as NPCs and decoys. While playing, I interpreted it as a simulated battle in progress, but according to the text file, the map is "haunted by the ghosts of dead players, some of whom are still firing their guns." There was another gag later I won't spoil that got me. This was also one of the earliest wads to intentionally use the archvile ghost bug, as one of its major "gimmicks," although the threat level is low enough you have to sort of go along with it. Throughout there are plenty of amusingly janky ClipArt- tier custom textures, including one massively overscaled radiation sign that I laughed at. The custom textures are used to support the gimmicks, which include sector machinery that you can operate, albeit nothing overly sophisticated.     If it were much longer, I'd have started to feel the datedness of most everything but the creativity -- but it's short and sweet, so no big complaints. This would be a good candidate for a modern homage or remake.
    • By StarzoZero · Posted
      truly a masterpiece  an absolute must-play for any doom fan
    • By Walter confetti · Posted
      Not a bad map, despite it's rawness in layout parts. Fun map with some interesting special effects, especially for the final part of the map. Good gameplay flow as well.
    • By erzboesewicht · Posted
      Had a lot of fun with this mapset, which is inspired in PWADs of the Olden Tymes. The visuals are pretty ugly, but the intrincate layouts, often probably freehand drawn, compensate for that. Most maps are linear but have branches, loops and optional areas which make them interesting to explore. Only the first maps were a bit weaker in my opinion. My favourite map was probably MAP09 with the huge height differences and some cool vistas of an underground (retro)futuristic city.   Gameplay is mostly easy, with some exceptions like MAP08 but which seldom really reach "Plutonia" difficulty, although hitscanners can drain the often relatively scarce health fastly and there are some surprise traps as well. However, you're often given more than adequate weaponry, like BFGs for some cover-less archviles.   The "vedette" of this mapsets are the secret hunts: while some tripwire lift secrets were a bit too difficult to hear for my taste, I'm very fond above all of the tiny ledges and the shootable switches in unconventional locations. Huge LOL to the cute midis, above all map04 and map11, and "Children" sounded almost like the original (did Robert Miles use my soundfont)? Anyway, that mapset inspired me to look into really old maps and mapsets before the Memento Mori era. Deserves its cacoward (4,5/5).
    • By Doomkid · Posted
      Thanks to a post by Maes, I found out about this wad. The Maniac MIDI is catchy and fun, and the level itself is still an enjoyable romp today. The idea that you're under the sea is a creative touch.
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