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MAYhem 1500 AKA MAYhem2015 (v1.50)

   (15 reviews)
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About This File

After three successful(ish) endeavours and a year of slow-cooking, the MAYhem crew is back with 34 more maps made in May! This time, it's a very gothic edition of MAYhem where we decided to restrict every level to exactly 1,500 lines. These maps may be black like our souls, but we hope this WAD brings joy and laughter to those who play it!

The Maplist:

01 - No Mayhem! by Walter Confalonieri

02 - The Silencer by Impboy

03 - Venom Canyon by jmickle66666666

04 - Prayers in Stone by dobu gabu maru

05 - Domain of the Generically Damned by cannonball

06 - Castle Bathory by Impie

07 - Scalding Creek by AD_79 and Marcaek

08 - Shi by Paul Corfiatis

09 - Bond of Blood by gaspe

10 - 1500 BC by Marcaek

11 - 1500 AD by AD_79

12 - Every Which Way but Loose by Chris Hansen

13 - Tech Center I-267 by CorSair

14 - You Are Worshipping a Sun God by Inkie

15 - Too Many Homages by Walter Confalonieri

16 - Sacrificial Circle by Phobus

17 - Drillbit Compression by Pinchy

18 - Solemn Outpost by Marcaek and an_mutt

19 - Still More Mayhem by Urthar

20 - Somnolent Keep by Zakurum

21 - Euronymous by Egregor

22 - Monument of Pain by Phobus

23 - Rancid Redeemer by Archi

24 - Intersection of Oppression by Marcaek and an_mutt

25 - The Way to Jadeamir by Pinchy

26 - Jadeamir by Pinchy

27 - Sleep with the Fishes by Breezeep

28 - Merciless by ArmouredBlood

29 - Solace of the Shadows by Demonologist

30 - Catastrophe at the Keep of Cape Caco by NoisyVelvet

31 - Benedictine Convulsions by Obsidian

32 - Art of Suffering by joe-ilya

33 - Isolation Game by Getsu Fune

34 - Isle of the Descendants by joe-ilya


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Sonikku7

  
Map 30 pretty much ruins an otherwise great set of maps. Map 29 should have been the final map, because at least it is possible to UV max that one...All you can do in Map 30 is run for the exit.

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Csonicgo

  
A Mixed Bag, but that's not a bad thing. Skip around and play a few, just don't overdose on it. ****-ish.

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Zalewa

  
Solid set of levels of equal quality.

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NuMetalManiak

  
well this was okay. I thought I deleted my map from the set though? also, MAP26 goes to MAP28 for some reason skipping MAP27, might wanna fix the MAPINFO there.

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Pinchy

  
There's so much time between each of my maps it's like a different person. 5/7 personalities agree.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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