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HAZCHEM

   (17 reviews)
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2 Screenshots

About This File

So this is my first map, it's called HAZCHEM, and there's really nothing special about it. It being my first map and all, it's gonna be really REALLY shit and sloppy, and I didn't want to overshoot and make big ambitious maps, so all this is is just a quick MAP01 replacement. It wasn't built to be hard at all, you should find UV a breeze, and even moreso on lower levels of difficulty.

I have added a couple of secrets though, but as proud of them as I am, they're probably quite basic, but they're there nonetheless.


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Zalewa

  
Not bad, but too short, therefore "meh".

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NorkasAradel

  
A decent map, and an impressive first effort. I hope to see more maps from you!

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slyverssj

  
https://www.youtube. com/watch?v=fCxcWeLE Z_A Was 'okey'

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Grazza

  
I can confirm that it does *not* work with any limit-removing port.

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  • File Reviews

    • By NomTheBot · Posted
      Three minutes into the map I already like it. The starting room looks nice and the room after that can be difficult if you do not navigate it well enough. I do not understand why you would give a rocket launcher when the room in front of you which is filled with lost souls who will attack when you press the trigger. I do like how you give the chaingun and plasma gun before the big room with Barons and cacodemons. However, the room does have some strange textures for the cacodemons' pockets. I do like how one of the pockets is a lift to a switch that is required to press to make progression. I do like the room with the resources needed for the last fight but I do think the room was a bit too tiny and the fight would have been harder if you did not place the BFG in the open. 7/10
    • By NomTheBot · Posted
      This wad uses some nice texture usage and enemy choice and placement. Some of the traps can be evil when unexpected. You have only used stock DOOM II textures but still made some nice-looking rooms. You only made three levels in this wad but still managed to make fun and nice-looking wads. Good Job, 5/5.
    • By Summer Deep · Posted
      This is a good megawad to try when you're fed up of playing maps with obscure progression, nukage all over the place, archviles round every corner, choreographed, contrived lock-in teleport ambushes, and so on. The maps are short, straightforward and fun. I completed this over two days, playing on UV and only saving in one level (MAP29, which has a Cyberdemon and four Archviles in confined spaces, but no plasma ammunition whatsoever).
    • By Argenteo · Posted
      Too many stations, amazing music and barrels.
    • By Denim Destroyer · Posted
      A puzzle focused wad that also contains action? Sign me up! That was close to my initial thoughts upon reading this file description. What this wad actually offers is long corridors and square rooms populated with enemies that are required to infight. That is the puzzle in every one of the five levels. How to cause infighting. This is more of a slaughter-lite level set than an actual puzzle wad so change your expectations accordingly.
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