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7 Sins

   (13 reviews)
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4 Screenshots

About This File

You have just teleported into hell. This level of hell is dedicated to the seven deadly sins of man.

Enjoy your stay and don't burn your fingers!


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Zahid

  
its pretty solid map actually...huge in terms of scale and battles there around 700 baddies on uv yet not a spamming slaughter map...lots of simple ideas ...layout/design along fights not very generic and too many pointless secrets were the only cons here...

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paradox123

  
Liked it a lot :) Played it vanilla on UV, but noticed that there was too less ammo to finish it without using chainsaw or fists... died 2 times, because I was out of ammo. Still finished it after the 3rd try.

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Zalewa

  
Plays in Zandronum 3.0 just fine. All in all, this is an average map. It's okay in gameplay, it also offers some non-linearity (even though you need to go down all the paths), but it's still pretty much straight-forward. Visuals are sufficient but basic and true to the original Doom 2. Could've been better, could've been worse.

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Grazza

  
The map is *not* playable with -complevel 2 behaviour. Linedef 2150 has an invalid tag. There may be other such problems, but this one is enough to shatter the map, and its a line you're very probably going to run over.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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