Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Japanese Community Project

   (70 reviews)
Sign in to follow this  

Guest

30 Screenshots

About This File

Japanese Community Project is a 32 level megawad made by Japanese Doomers.

Doom is a minor game in Japan, so Doom community in Japan is very small. The community having been weakening year by year, we started this project for strengthening our solidarity, improving mapping skill, and so on. We aimed a low-threshold project which anyone could participate. Some doomers were inexperience mappers or beginners, so Tatsurd-Cacocaco, a project leader, supported map's detail and port compatibility. We finally managed to complete 32 maps which are the same quality as modern maps.

Japanese status HUD is included .If you load JPCP_HUD.wad with this wad, status bar in "Katakana" and "Kanji" can be used.

We hope that you have a good time.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Xeogred

  

A great varied megawad just like the CCP's that I've all played and enjoyed. There are a few weird gimmicky maps I didn't like but all around I was really impressed and it was cool to see some unique personality with Japanese mappers, it's definitely unique in a good way. The new music is excellent. Some of the maps seemed a bit Duke3D flavored, or maybe TNT, with areas doing a good job of depicting realistic looking environments and details, like Map32. I really enjoyed Map23: Thermal disposal place by Guna and Map31: Manufacturing Plant by Masayan, I really hope we see more maps from them. Overall the difficulty isn't too high which is fine with me nor is it very slaughter heavy. I'll admit I skipped around Map29, as others said that one wasn't too hot. But otherwise I knocked this out at around 6 hours. I played with Complex and it didn't offset the balance. I'd love to see a JCP2!

Share this review


Link to review
galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- Crispy Doom 4.2

- Hurt Me Plenty.

- Continuous combined with a pistol start mindset.

- Saves every 10 minutes or so. 

 

A nice mapset with a wide variety of styles. There isn't an unique theme, given that is a community project, and I liked that after all. From short to large maps, from simple to obscure progression. There are maps that have incredible architectures and multiple textures, Toooooasty's map 29 is a tutti frutti, hell-gothic-brown-vines-blue-tech-meat-etc. Each map does not follow the previous one's visual theme, but some do feel like a sequel from a previous map, like 20 from 17, and this one from 12. As a japanese mapset, I expected to see anime textures, but it's not the case, instead some rooms have shapes of fruits, ice cream, a caco, an anime character, comics. I'd say weirdness is present in the wad, which I have fun with. 

 

Features incidental combat, claustrophobia, slaughter(ish), puzzles, a lot of stuff. It isn't a hard mapset, but it has its nasty moments. Map 28 for example features a lot of instant appearances. Map 26 has an archvile in almost every section. On the other side, some maps like 05 and 31 that are full of zombiemen, fun to use the rocket launcher occasionally. Map 11 plays with voodoo doll traps and uses colours to keep progression. Map 22 has a 1 vs. 1 against a cyber, hilarious to two-shot if you don't take it seriously. And more and more, a mixed bag to sum up.

 

I like the midis and I'm pretty sure I heard a few of them before, map 28 has my favourite midi in the mapset. Also, map 22 has a remix of Death Bells, I like the original more but this one was good too. Secrets are also a mixed bag, Tooooooasty's maps feature so much detailing that it's hard to spot the secrets, and I remember a few of them being completely obscure and non-intuitive (map 29's secret blue door, how could I know?). There are also a few bugs, in map 31, the spiders are all so cramped that cannot move. In map 15, something really weird happens if you use the red key with a linedef marked as red door in the start room, basically a lot of walls lower causing HOMs and crashing the game. 

 

My favourite maps are 04, 19, 22, 25, 27 and 29. Least favourites are 13, 31, 18 and 24, they are not bad but I did not enjoy them so much, specially 18 and it's pitch darkness. Appreciated the short and easy IoS fight. Map 28 would have been in between my favourites if it wasn't for all the loud pop ups. The other maps are good too. 

 

So, play this if you like weirdness and variety. I'll give this a 7/10   

Share this review


Link to review
Kalerdulius

  

Maps of interest: 6, 10, 11, 12, 13, 14, 28, 32.

Share this review


Link to review
Spectre01

  
A solid community project with good looking maps that play well. I didn't enjoy the puzzle maps or whatever 29 was supposed to be but had fun otherwise.

Share this review


Link to review
Katamori

  
It's amazing to see tatsurdcacocaco is not the only talented member of the Japanese "group". 5* for more stuff like this - these guys deserve more attention,

Share this review


Link to review
Player701

  
Almost all the maps here are of very high quality in terms of both design and gameplay. MAP11 and MAP24 stand out - they are... weird (not bad, just different). MAP29 has an original concept behind it - I've never seen anything like that before in a WAD. However, its implementation could have been better - this map is quite difficult to navigate and you can get lost easily (same applies to MAP26). I also didn't like repetitive firefights in MAP28. Overall, I think this deserves a 4/5.

Share this review


Link to review
Zalewa

  
Quality maps - most of them are very good, there are a few excellent ones and there are some average or even annoying (MAP29). In overall, the worse maps don't detriment from the whole, and since it's a megawad of mostly 4* maps in entirety it deserves 5*.

Share this review


Link to review
damned

  
Fully agree with Getsu Fune. 4/5 -Damned

Share this review


Link to review
trrobin

  
A thoroughly enjoyable set of maps with quality consistent throughout with only a few sub-par moments here and there that don't take away from this wad being a winner. 5 stars guys.

Share this review


Link to review
NuMetalManiak

  
incredibly peculiar for a community project. it has some amazing work from authors like burabojunior and Nanda Kurashiki, and most everyone else did a good job. but some levels, specifically Toooooasty's, were confusing to play.

Share this review


Link to review
Cacockcansukmycok

  
Not Gonna Lie but I've pretty much see somewads but this one is probably The best in the type of Balence anyways a nice 5.

Share this review


Link to review
unidenti7ied

  
A must-have for everyone who plays DooM imo. I enjoyed this very much. Superb music, excellent gameplay and architecture. Definitely deserves a 2016-Cacoward :) ps.: as you play through this, make sure to enable automap in map 8! ;)

Share this review


Link to review
Doomkid

  
Molten is spot on - a few odd design choices, but overall nice to look at and fun to play!

Share this review


Link to review
molten_

  
excellent music and level design. enemy placement is questionable at times, but otherwise a solid mapset with a refreshing style. please make more!

Share this review


Link to review
  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
×