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Japanese Community Project

   (76 reviews)
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About This File

Japanese Community Project is a 32 level megawad made by Japanese Doomers.

Doom is a minor game in Japan, so Doom community in Japan is very small. The community having been weakening year by year, we started this project for strengthening our solidarity, improving mapping skill, and so on. We aimed a low-threshold project which anyone could participate. Some doomers were inexperience mappers or beginners, so Tatsurd-Cacocaco, a project leader, supported map's detail and port compatibility. We finally managed to complete 32 maps which are the same quality as modern maps.

Japanese status HUD is included .If you load JPCP_HUD.wad with this wad, status bar in "Katakana" and "Kanji" can be used.

We hope that you have a good time.


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Kuma

  

Everyone has a doom game they remember with wistful nostalgia as their first wad. For most, it's Doom II, Doom 1, or for some, Final Doom.

JPCP is mine, and five years after first finding it I've published my own wad and am working on two more.

 

Thank you.

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Osmosis Bones

  

One of the best things Japan has made since Draggin BallZ

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finnaboing

· Edited by finnaboing

  

Definitely not a perfect WAD (there are some outright duds in there for certain), but its highs are some of the highest highs I can think of. It's a very creative WAD made by some clearly talented people, and I appreciate it for giving me that eclecticism that draws me to community projects. I might not have love-loved it, but there's a very good chance you will, and there's still plenty of great Doom in there for everyone.

 

OVERALL RATING: 7/10

FAVORITE MAP: MAP11 - "My fav" (by Nanka Kurashiki)

LEAST FAVORITE MAP: MAP18 - "Space Port Panik" (by doom86k) (sorry)

HARDEST MAP (for me at least): MAP28 - "HeLLport" (by Masayan)

MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: N/A (it's a community project and it's too eclectic to pick one map to define it)

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Teo Slayer

·

  

One of the best Megawads I've ever played so far. I love both DOOM and Japanese stuff and it feels great to see them coming along. The music is sick + it's fun, challenging and the maps are beautifully made. Good job Japanese Slayers :)

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continuum.mid

  

Excellent WAD full of beautiful and creative maps. Manbou/BuraboJunior and Kurashiki's maps are particular standouts.

 

I don't care what anyone else thinks, I love Map29.

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Shiro Nomatsu

  

MAP 29は、これまでDOOMでプレイしたことがある最悪のマップの1つです。 このメガワッドでどのように受け入れられたのか私にはわかりません。 他の悪い地図は:MAP 27、MAP 26、MAP 10、07です。他のすべての地図は大体良く、700人のモンスターを持つMAP 28と500人のMAP 17を特に言及しています。

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Xeogred

  

A great varied megawad just like the CCP's that I've all played and enjoyed. There are a few weird gimmicky maps I didn't like but all around I was really impressed and it was cool to see some unique personality with Japanese mappers, it's definitely unique in a good way. The new music is excellent. Some of the maps seemed a bit Duke3D flavored, or maybe TNT, with areas doing a good job of depicting realistic looking environments and details, like Map32. I really enjoyed Map23: Thermal disposal place by Guna and Map31: Manufacturing Plant by Masayan, I really hope we see more maps from them. Overall the difficulty isn't too high which is fine with me nor is it very slaughter heavy. I'll admit I skipped around Map29, as others said that one wasn't too hot. But otherwise I knocked this out at around 6 hours. I played with Complex and it didn't offset the balance. I'd love to see a JCP2!

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galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- Crispy Doom 4.2

- Hurt Me Plenty.

- Continuous combined with a pistol start mindset.

- Saves every 10 minutes or so. 

 

A nice mapset with a wide variety of styles. There isn't an unique theme, given that is a community project, and I liked that after all. From short to large maps, from simple to obscure progression. There are maps that have incredible architectures and multiple textures, Toooooasty's map 29 is a tutti frutti, hell-gothic-brown-vines-blue-tech-meat-etc. Each map does not follow the previous one's visual theme, but some do feel like a sequel from a previous map, like 20 from 17, and this one from 12. As a japanese mapset, I expected to see anime textures, but it's not the case, instead some rooms have shapes of fruits, ice cream, a caco, an anime character, comics. I'd say weirdness is present in the wad, which I have fun with. 

 

Features incidental combat, claustrophobia, slaughter(ish), puzzles, a lot of stuff. It isn't a hard mapset, but it has its nasty moments. Map 28 for example features a lot of instant appearances. Map 26 has an archvile in almost every section. On the other side, some maps like 05 and 31 that are full of zombiemen, fun to use the rocket launcher occasionally. Map 11 plays with voodoo doll traps and uses colours to keep progression. Map 22 has a 1 vs. 1 against a cyber, hilarious to two-shot if you don't take it seriously. And more and more, a mixed bag to sum up.

 

I like the midis and I'm pretty sure I heard a few of them before, map 28 has my favourite midi in the mapset. Also, map 22 has a remix of Death Bells, I like the original more but this one was good too. Secrets are also a mixed bag, Tooooooasty's maps feature so much detailing that it's hard to spot the secrets, and I remember a few of them being completely obscure and non-intuitive (map 29's secret blue door, how could I know?). There are also a few bugs, in map 31, the spiders are all so cramped that cannot move. In map 15, something really weird happens if you use the red key with a linedef marked as red door in the start room, basically a lot of walls lower causing HOMs and crashing the game. 

 

My favourite maps are 04, 19, 22, 25, 27 and 29. Least favourites are 13, 31, 18 and 24, they are not bad but I did not enjoy them so much, specially 18 and it's pitch darkness. Appreciated the short and easy IoS fight. Map 28 would have been in between my favourites if it wasn't for all the loud pop ups. The other maps are good too. 

 

So, play this if you like weirdness and variety. I'll give this a 7/10   

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Kalerdulius

  

Maps of interest: 6, 10, 11, 12, 13, 14, 28, 32.

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Spectre01

  
A solid community project with good looking maps that play well. I didn't enjoy the puzzle maps or whatever 29 was supposed to be but had fun otherwise.

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Katamori

  
It's amazing to see tatsurdcacocaco is not the only talented member of the Japanese "group". 5* for more stuff like this - these guys deserve more attention,

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Player701

  
Almost all the maps here are of very high quality in terms of both design and gameplay. MAP11 and MAP24 stand out - they are... weird (not bad, just different). MAP29 has an original concept behind it - I've never seen anything like that before in a WAD. However, its implementation could have been better - this map is quite difficult to navigate and you can get lost easily (same applies to MAP26). I also didn't like repetitive firefights in MAP28. Overall, I think this deserves a 4/5.

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Zalewa

  
Quality maps - most of them are very good, there are a few excellent ones and there are some average or even annoying (MAP29). In overall, the worse maps don't detriment from the whole, and since it's a megawad of mostly 4* maps in entirety it deserves 5*.

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damned

  
Fully agree with Getsu Fune. 4/5 -Damned

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trrobin

  
A thoroughly enjoyable set of maps with quality consistent throughout with only a few sub-par moments here and there that don't take away from this wad being a winner. 5 stars guys.

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NuMetalManiak

· Edited by NuMetalManiak

  

this is basically Community Chest 5 except Andy Leaver didn't make MAP17 :P

 

incredibly peculiar for a community project. it has some amazing work from authors like burabojunior, toooooasty, and Nanda Kurashiki, and most everyone else did a good job. but some levels, specifically Yullie's, were confusing to play. but in the end, every map is fun to much extend, you have tatsurd's fairly pedestrian outings which are generally fun but not too exciting, the incredibly fun Kurashiki maps which are outright worthwhile (MAP19 is my favorite, and MAP25 with So Cold kicks so much ass), and burabojunior's Stargate-like techbases are wonderful, even culminating in the epic-looking MAP27. you then have the two maps afterwards, Masa's MAP28 which is an amazing hellport, plus the crazy-as-fuck amalgamation in MAP29 by toooooasty. you'll be finding loads of interesting work in this one. also don't miss the comic in MAP08. only maps I'm not a fan of are Yullie's two maps, really odd progression that actually makes my head turn and unlike MAP29 I didn't find them fun.

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Cacockcansukmycok

  
Not Gonna Lie but I've pretty much see somewads but this one is probably The best in the type of Balence anyways a nice 5.

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unidenti7ied

  
A must-have for everyone who plays DooM imo. I enjoyed this very much. Superb music, excellent gameplay and architecture. Definitely deserves a 2016-Cacoward :) ps.: as you play through this, make sure to enable automap in map 8! ;)

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Doomkid

  
Molten is spot on - a few odd design choices, but overall nice to look at and fun to play!

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molten_

  
excellent music and level design. enemy placement is questionable at times, but otherwise a solid mapset with a refreshing style. please make more!

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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