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Japanese Community Project

   (76 reviews)
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About This File

Japanese Community Project is a 32 level megawad made by Japanese Doomers.

Doom is a minor game in Japan, so Doom community in Japan is very small. The community having been weakening year by year, we started this project for strengthening our solidarity, improving mapping skill, and so on. We aimed a low-threshold project which anyone could participate. Some doomers were inexperience mappers or beginners, so Tatsurd-Cacocaco, a project leader, supported map's detail and port compatibility. We finally managed to complete 32 maps which are the same quality as modern maps.

Japanese status HUD is included .If you load JPCP_HUD.wad with this wad, status bar in "Katakana" and "Kanji" can be used.

We hope that you have a good time.


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Kuma

  

Everyone has a doom game they remember with wistful nostalgia as their first wad. For most, it's Doom II, Doom 1, or for some, Final Doom.

JPCP is mine, and five years after first finding it I've published my own wad and am working on two more.

 

Thank you.

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Osmosis Bones

  

One of the best things Japan has made since Draggin BallZ

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finnaboing

· Edited by finnaboing

  

Definitely not a perfect WAD (there are some outright duds in there for certain), but its highs are some of the highest highs I can think of. It's a very creative WAD made by some clearly talented people, and I appreciate it for giving me that eclecticism that draws me to community projects. I might not have love-loved it, but there's a very good chance you will, and there's still plenty of great Doom in there for everyone.

 

OVERALL RATING: 7/10

FAVORITE MAP: MAP11 - "My fav" (by Nanka Kurashiki)

LEAST FAVORITE MAP: MAP18 - "Space Port Panik" (by doom86k) (sorry)

HARDEST MAP (for me at least): MAP28 - "HeLLport" (by Masayan)

MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: N/A (it's a community project and it's too eclectic to pick one map to define it)

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Teo Slayer

·

  

One of the best Megawads I've ever played so far. I love both DOOM and Japanese stuff and it feels great to see them coming along. The music is sick + it's fun, challenging and the maps are beautifully made. Good job Japanese Slayers :)

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northivanastan

  

Excellent WAD full of beautiful and creative maps. Manbou/BuraboJunior and Kurashiki's maps are particular standouts.

 

I don't care what anyone else thinks, I love Map29.

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Shiro Nomatsu

  

MAP 29は、これまでDOOMでプレイしたことがある最悪のマップの1つです。 このメガワッドでどのように受け入れられたのか私にはわかりません。 他の悪い地図は:MAP 27、MAP 26、MAP 10、07です。他のすべての地図は大体良く、700人のモンスターを持つMAP 28と500人のMAP 17を特に言及しています。

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Xeogred

  

A great varied megawad just like the CCP's that I've all played and enjoyed. There are a few weird gimmicky maps I didn't like but all around I was really impressed and it was cool to see some unique personality with Japanese mappers, it's definitely unique in a good way. The new music is excellent. Some of the maps seemed a bit Duke3D flavored, or maybe TNT, with areas doing a good job of depicting realistic looking environments and details, like Map32. I really enjoyed Map23: Thermal disposal place by Guna and Map31: Manufacturing Plant by Masayan, I really hope we see more maps from them. Overall the difficulty isn't too high which is fine with me nor is it very slaughter heavy. I'll admit I skipped around Map29, as others said that one wasn't too hot. But otherwise I knocked this out at around 6 hours. I played with Complex and it didn't offset the balance. I'd love to see a JCP2!

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galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- Crispy Doom 4.2

- Hurt Me Plenty.

- Continuous combined with a pistol start mindset.

- Saves every 10 minutes or so. 

 

A nice mapset with a wide variety of styles. There isn't an unique theme, given that is a community project, and I liked that after all. From short to large maps, from simple to obscure progression. There are maps that have incredible architectures and multiple textures, Toooooasty's map 29 is a tutti frutti, hell-gothic-brown-vines-blue-tech-meat-etc. Each map does not follow the previous one's visual theme, but some do feel like a sequel from a previous map, like 20 from 17, and this one from 12. As a japanese mapset, I expected to see anime textures, but it's not the case, instead some rooms have shapes of fruits, ice cream, a caco, an anime character, comics. I'd say weirdness is present in the wad, which I have fun with. 

 

Features incidental combat, claustrophobia, slaughter(ish), puzzles, a lot of stuff. It isn't a hard mapset, but it has its nasty moments. Map 28 for example features a lot of instant appearances. Map 26 has an archvile in almost every section. On the other side, some maps like 05 and 31 that are full of zombiemen, fun to use the rocket launcher occasionally. Map 11 plays with voodoo doll traps and uses colours to keep progression. Map 22 has a 1 vs. 1 against a cyber, hilarious to two-shot if you don't take it seriously. And more and more, a mixed bag to sum up.

 

I like the midis and I'm pretty sure I heard a few of them before, map 28 has my favourite midi in the mapset. Also, map 22 has a remix of Death Bells, I like the original more but this one was good too. Secrets are also a mixed bag, Tooooooasty's maps feature so much detailing that it's hard to spot the secrets, and I remember a few of them being completely obscure and non-intuitive (map 29's secret blue door, how could I know?). There are also a few bugs, in map 31, the spiders are all so cramped that cannot move. In map 15, something really weird happens if you use the red key with a linedef marked as red door in the start room, basically a lot of walls lower causing HOMs and crashing the game. 

 

My favourite maps are 04, 19, 22, 25, 27 and 29. Least favourites are 13, 31, 18 and 24, they are not bad but I did not enjoy them so much, specially 18 and it's pitch darkness. Appreciated the short and easy IoS fight. Map 28 would have been in between my favourites if it wasn't for all the loud pop ups. The other maps are good too. 

 

So, play this if you like weirdness and variety. I'll give this a 7/10   

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Kalerdulius

  

Maps of interest: 6, 10, 11, 12, 13, 14, 28, 32.

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Spectre01

  
A solid community project with good looking maps that play well. I didn't enjoy the puzzle maps or whatever 29 was supposed to be but had fun otherwise.

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Katamori

  
It's amazing to see tatsurdcacocaco is not the only talented member of the Japanese "group". 5* for more stuff like this - these guys deserve more attention,

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Player701

  
Almost all the maps here are of very high quality in terms of both design and gameplay. MAP11 and MAP24 stand out - they are... weird (not bad, just different). MAP29 has an original concept behind it - I've never seen anything like that before in a WAD. However, its implementation could have been better - this map is quite difficult to navigate and you can get lost easily (same applies to MAP26). I also didn't like repetitive firefights in MAP28. Overall, I think this deserves a 4/5.

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Zalewa

  
Quality maps - most of them are very good, there are a few excellent ones and there are some average or even annoying (MAP29). In overall, the worse maps don't detriment from the whole, and since it's a megawad of mostly 4* maps in entirety it deserves 5*.

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damned

  
Fully agree with Getsu Fune. 4/5 -Damned

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trrobin

  
A thoroughly enjoyable set of maps with quality consistent throughout with only a few sub-par moments here and there that don't take away from this wad being a winner. 5 stars guys.

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NuMetalManiak

· Edited by NuMetalManiak

  

this is basically Community Chest 5 except Andy Leaver didn't make MAP17 :P

 

incredibly peculiar for a community project. it has some amazing work from authors like burabojunior, toooooasty, and Nanda Kurashiki, and most everyone else did a good job. but some levels, specifically Yullie's, were confusing to play. but in the end, every map is fun to much extend, you have tatsurd's fairly pedestrian outings which are generally fun but not too exciting, the incredibly fun Kurashiki maps which are outright worthwhile (MAP19 is my favorite, and MAP25 with So Cold kicks so much ass), and burabojunior's Stargate-like techbases are wonderful, even culminating in the epic-looking MAP27. you then have the two maps afterwards, Masa's MAP28 which is an amazing hellport, plus the crazy-as-fuck amalgamation in MAP29 by toooooasty. you'll be finding loads of interesting work in this one. also don't miss the comic in MAP08. only maps I'm not a fan of are Yullie's two maps, really odd progression that actually makes my head turn and unlike MAP29 I didn't find them fun.

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Cacockcansukmycok

  
Not Gonna Lie but I've pretty much see somewads but this one is probably The best in the type of Balence anyways a nice 5.

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unidenti7ied

  
A must-have for everyone who plays DooM imo. I enjoyed this very much. Superb music, excellent gameplay and architecture. Definitely deserves a 2016-Cacoward :) ps.: as you play through this, make sure to enable automap in map 8! ;)

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Doomkid

  
Molten is spot on - a few odd design choices, but overall nice to look at and fun to play!

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molten_

  
excellent music and level design. enemy placement is questionable at times, but otherwise a solid mapset with a refreshing style. please make more!

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  • File Reviews

    • By PsychEyeball · Posted
      The most avant-garde Doom will ever get. Obviously not a WAD for everyone, the core target for such a mod is mainly people who are in video game glitches, corruptions and to some extent, creepypastas (whether that love is ironic or not). Nothing works as it is supposed to. You can hardly understand most of the things that are happening to you. Some of the custom monsters (like the hitscanning corrupted pinky) will put you on edge and keep you paranoid about the ruleset of the game.   The aesthetic of lilith.pk3 is one of a kind, horribly mangling the rendering engine of old ZDoom beyond belief to disform sprites, textures, text and even sound effects. The end result makes close to no sense, your Doom marine sprite is heavily dislocated and looks more like one of those creatures from Alien than a human being and the list goes on and on. The confused looks obviously doesn't always make for clean or concise gameplay, especially in later levels which crank the confusion up to eleven and manipulate the level geometry to do things you thought weren't possible in the game. Even basic things like crushers, slime pits or a turnstile look horribly out of shape and makes the player uncomfortable.   This is essentially what lilith boils down to: an unfamilarity to something we thought we knew by heart, a rising sense of uncomfort as the level design makes less and less sense and offering the player a new perspective on what Doom is. Don't play lilith expecting top-notch Doom gameplay, but play it for the one of a kind experience it offers you. For the better and for the worse, there are no WADs like lilith anywhere and there will never be.
    • By Skittle · Posted
      I think that the combination between shotgun and chaingun combat, and the hitscanner shootouts this WAD offers are really fun and engaging. Pinky Demons are placed in areas where they're not frustrating, (The opposite being something I see very often, nice work Romero :P.) My only issue with this WAD is that one or two of the secrets, specifically those found in the darkened tech room, are sort of esoteric. The one where you have to jump from a platform isn't the worst, but the one for the Mega-Armour is annoying and in my opinion, unfair to find.   Despite these small issues, I think that Phobos Mission Control is an excellent and exciting level to run through, and I applaud Romero for returning to the Doom Community to make new levels.
    • By top10epicfails · Posted
      this wad SAVED MY MARRIAGE. 3/5
    • By finnaboing · Posted
      LOCAL DINGUS PLAYS EVERY SINGLE DOOMER BOARDS PROJECT PART 2: CIRCLE OF CAINA SP   (if you don't know what the Doomer Boards Projects are, here's the Doom Wiki article on them)   The next installment of the Doomer Boards Projects, April 2018's Circle of Caina SP, helmed once again by 40oz, is a notable step up from its predecessor. Inspired by FraGMarE's "icy deathmatch map" of the same name (y'know, minus the "SP"), it's a set of eight levels based around a wintry theme and it single-handedly got me excited for the rest of this series.   First and foremost, this WAD looks incredible. Every arena feels very distinct from the last - none of these fights blend in with one another and they're all the better for it. 40oz chose an amazing resource pack for that month, with the textures being perfectly suited for the cold, jagged landscapes. Normally, I either wouldn't notice the blockiness of the terrain because I'm so used to it in Doom or I'd dock points for it, but here, it works so well with the vibes of each map that I honestly love it. I'm already partial to ice/snow levels in video games for a ton of reasons, so this WAD going all in with the lighting and icy aesthetics makes me so happy. The music choices are also perfect (other than Hell Revealed MAP16's MIDI for "Cold Shoulder" for some reason but it's not that out-of-place), with a lineup of classic MIDIs that also happen to evoke that chilly feeling.   That's not to say it's all style and no substance, though - even if the fights do feel like they have a less intense bite overall than MoM, there are a lot more tricky "gotcha!" moments here that really keep you on your toes for longer. Each new arena feels dynamic and well thought-out (even the random pop-up monsters in MAP08 that feel a bit forced in but still work somehow even though you got a free BFG (the only BFG in the set, if I'm not mistaken) in the first room and plenty of cells along the way so it doesn't even really matter but whatever). The whole WAD flows super well, too, and lends itself very well to marathon sessions. Each map has a degree of momentum that keeps everything moving at an enjoyable pace.   I found the ammo balance to be a lot more generous than Monuments of Mars for this one too. I don't know if I'd necessarily say that means this WAD is "easier," but it feels a lot more beginner-friendly (as in, me. that's me. I'm beginner) and makes fights feel a lot fairer. Outside of MAP07, "Below Zero," being WAY harder than every other map in the set (and almost every map in DBP1, for that matter), the difficulty stays pretty consistent throughout. MAP01 starts out really simple and minimalistic, MAP08 is a bit of mini-slaughter, you know, the usual.   For me, the show-stealer is MAP05, "Frosty Cream Glade." It is maybe one of the greatest Doom maps I've ever played. It doesn't look like much when you first see it, but the way everything is so interconnected and how clever yet simple the encounters are and how pretty the visuals are and how the nonlinearity of the map lets you tackle the encounters in almost any order you want so it feels a lot more personalized and how the map's layout means that part of the puzzle is figuring out how to get where you want to go and the indirect signposting is so well-done that you're probably guaranteed to find it but it still feels satisfying AAAAAAAAA I love this map it's so good. If there's one's map you need to play from this set, it's "Frosty Cream Glade." The AUDACITY of supercupcaketactics to use the MIDI from Scythe 2 MAP21 and somehow completely justify its placement is something I aspire to.   This WAD's far from perfect - 40oz's maps can be underwhelming, some of the levels' freeform nature greatly hurt their pacing ("Cold Shoulder"), they take FOREVER to give you a rocket launcher (you don't get one until MAP04, that's annoying), MAP04 and MAP08 use the exact same MIDI which is really jarring when you play MAP08 for the first time, and for whatever reason MAP05's exit is tagged as a secret even though it's not hidden at all and is required - but I'm getting nitpicky. Circle of Caina SP is a fantastic set of levels from some highly talented people working with a theme that I'm already a huge fan of. Definitely a WAD to check out if you've got a few hours to spare.   OVERALL RATING: 8/10 FAVORITE MAP: MAP05 - "Frosty Cream Glade" (by supercupcaketactics) LEAST FAVORITE MAP: MAP03 - "Some Other Circle" (by 40oz) (it's not terrible by any means but it feels kinda meh compared to the other maps) HARDEST MAP (for me at least): MAP07 - "Below Zero" (by 40oz) MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: MAP01 - "The Chill Before The Thrill" (by noisyvelvet)
    • By BoxY · Posted
      Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. 5/5
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