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No Way Out

   (8 reviews)
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About This File

"No Way Out" is a MAP01 Doom 2 wad replacement.

This is my first Doom map ever, just wanted to try things out - Would like some feedback if possible :)

It is a pretty difficult map, I scale it to be challenging and just not a gun, shoot, win arena.

If you wanna change anything or take a look at it, feel free to do so!


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mumblemumble

  
Pretty interesting map, fast paced and punchy, quite fun, using scripts, illusions, portals to get all kinds of cool effects...until the mirror room. The mirror room ABSOLUTELY SUCKS, and I was stuck in there for 20 minutes before I used the map cheat to show the map (mirror room is invisible on map) just so I could get the hell out. Everything else was pretty neat, but never ever do a mirror maze like that ever again , im begging you.

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sandmanbrasil

  
Not that bad. Into the blue room thore two barons are very unfair.

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Zalewa

  
Meh - flat, amateurish layout, mixed themes in texturing, varying level of detail, stupid hall of mirrors maze (with actual, ZDoom mirrors, but with no automap). Involves some ACS scripts. Learn building basic gameplay before going into bizarre stuff.

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  • File Reviews

    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
    • By elend · Posted
      I really like this palette edit. I am not sure about the "better visibility on CRT screens" part, since I find it a bit dark at times, but I do love the toned down colors. I don't play everything with this palette, but I noticed that some WADs definitely benefit from it.   Regarding the people who don't like it; Well, just check out the screenshots. If this looks cool to you, use it when you play Doom. If it looks crap to you, don't download this.
    • By Sasha · Posted
      Hard maps with good architecture. I enjoy this wad
    • By Rimantas · Posted
      It just mess up all colors very bad and makes Doom look terrible! If i want Doom look more like on CRT, i reduce brightness in video card settings. 0/5
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