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No Way Out

   (8 reviews)
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About This File

"No Way Out" is a MAP01 Doom 2 wad replacement.

This is my first Doom map ever, just wanted to try things out - Would like some feedback if possible :)

It is a pretty difficult map, I scale it to be challenging and just not a gun, shoot, win arena.

If you wanna change anything or take a look at it, feel free to do so!


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mumblemumble

  
Pretty interesting map, fast paced and punchy, quite fun, using scripts, illusions, portals to get all kinds of cool effects...until the mirror room. The mirror room ABSOLUTELY SUCKS, and I was stuck in there for 20 minutes before I used the map cheat to show the map (mirror room is invisible on map) just so I could get the hell out. Everything else was pretty neat, but never ever do a mirror maze like that ever again , im begging you.

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sandmanbrasil

  
Not that bad. Into the blue room thore two barons are very unfair.

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Zalewa

  
Meh - flat, amateurish layout, mixed themes in texturing, varying level of detail, stupid hall of mirrors maze (with actual, ZDoom mirrors, but with no automap). Involves some ACS scripts. Learn building basic gameplay before going into bizarre stuff.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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