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Ancient Aliens

   (110 reviews)

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27 Screenshots

About This File

Ancient Aliens is a megawad featuring 32 colorful, action-packed maps for Boom compatible ports.

Go on a journey to discover the truth about the enigmatic origins of human civilization...

I'm not saying it was aliens, but... the truth is out there.


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Tifosi 92

  
One of the few wads I've played that hooked me like the original Doom; just wanted to play for a few minutes and ended up playing for two hours. Love the colors and the atmosphere; looks brand-new, but plays like an old-school shooter. Don't pass this one up.

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trrobin

  
A pretty fun and well conceived original idea for a wad, with decent ammo and monster placement to boot. A few frustrating moments here and there but it's mostly good. The choice of colours were a bit stark and garish for my liking but that's not a slight on the gameplay which carries this wad through. Recommended.

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Nostalgick

  
Other than a few missteps, the texture work, level design, music, and overall presentation value is great. The difficulty gets pretty tedious after a while, but it's worth the grind to see where this crazy, drugged-up, tongue-in-cheek trip through space goes.

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Zalewa

  
Cacoward approved. Excellent visuals, excellent gameplay. Difficult, and sometimes slaughterish, but still fair - all maps can be beaten on one life and there's little random factor involved in the action.

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ZaBigBoss

  
Amazing and daring visuals and colors!! The whole wad has an amazing sense of progression. The end was PERFECT. I lol'd heartily and then I closed the game and said "daaaamn"

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Pinchy

  
I'm not saying it was aliens, but... ';,,;' //

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Chainie

  
Ugly colors and boring level design.

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Szymanski

  
Somewhere in space, this may all be happening right now

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WH-Wilou84

  
One of 2016's finest stuff for sure. Chock-full of unique ideas and visuals, and some funny humour too. Stuart Rynn's music is excellent. There's a bit too many gimmicky maps and forced gameplay paradigms in there for my tastes though, even if these perfectly fit the "alien" theme of the wad, and that's why I enjoyed Valiant a bit more. The palette might not please everyone and E2 was a bit of an eye-strain at times, but I think it's fresh enough. Thanks a lot, skillsaw & co. !

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NuMetalManiak

· Edited by NuMetalManiak

  

easily my most replayable wad as of recent. you have to really get used to skillsaw's design style in order to really enjoy this. it'll take awhile, but it is easier than Valiant in my opinion and worth a play and a replay all day every day. Ancient Aliens represents a true evolution of skillsaw's efforts. while his modernized difficulty still remains, the level layouts are significantly better, and the resources used, god damn, they are fantastic. the flow of each level is perfect, a few concepts get used, and there's always action to keep on the toes. what's also good is that there are only two custom monsters and no real need for new weapons. the new monsters are consistent with the rest of the Doom monster lineup, low HP but can still wreck unsuspecting players. the guest mappers also pull some fancy stops, the BTSX mappers do what they do best, while lupinx's work, a bit slacking in gameplay, showcases some new and phenomenal spots. I guess the one map I don't really like that much is Pinchy's MAP23, which is massive, filled with numerous teleporting enemies (some of which don't work) and just feels overblown. but it doesn't detract from the rest of the set, which I outright adore. difficulty can easily get insane if you choose even HMP, but ITYTD/HNTR is honestly just right. add to it what is probably stewboy's best music tracks to date and we have a wad that is perfect in every sense.

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BigDickBzzrak

  
I played this until MAP07. And I can tell you this: i felt like an absolute idiot whenever pressing a switch would reveal an ambush. But then again, I perhaps am an idiot.

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Neutrino

  
Typical extreme modern difficulty, but I'm not sure if there is a sense in complaining about that anymore. This trend isn't going anywhere, if anything it's getting more and more popular. I guess it can be appreciated for gorgeous and creative visuals even if one doesn't enjoy the way it actually plays.

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Demonologist

  
Worse than Valiant, Vanguard or Lunatic, overall gameplay approach might seem perfected since those and there ARE interesting maps (mostly when the action stops being too sympathetic and forgiving) but most of the time it's "more of the same" without the adequate amount of fresh ideas to justify the campaign's length. Hated the majority of visuals, everything has its limits, crazy color clashes included, so the rating comes for the gameplay-related entertainment alone.

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Voros

  
To be honest, i couldnt get past MAP01 (lol). But the visuals are really neat! 5/5 (if i made it through MAP01), but I'll rate 4/5. Who am i to judge, right?

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franckFRAG

  
It's probably the best stuff that Skillsaw and friends realized until today. If I would want to sum up the megawad : Inventive, aesthetic. fF.

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molten_

  
cool architecture & solid level design. tough as nails which is to be expected. solid mapset.

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MTrop

  
Dammit - every time Skillsaw and friends make something it's freaking amazing and challenges what I think can be done in the Doom Engine. Plays well, but I love the color palette and scenery most of all. This and Valiant are the two WADs that I show people screenshots of when they go, "People still make stuff for Doom?" And this is the sort of thing that blows them away. Looking forward to the next project!

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Spectre01

  
Excellent megawad full of unique visuals and great gameplay/map design. Easy 5/5.

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AnonimVio

  
Better than Valiant - Worse than Hitler.

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Eris

  
In most cases, the weaker maps of this WAD can only be described as such not because they are bad, but the majority of this WAD is just absolutely fucking solid. Fantastic visual design, fantastic music, and fun gameplay with an equally fun story that doesn't take itself too seriously. 5/5

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joe-ilya

  
Freaking great! Skillsaw and stewboy partially spilled their soul into this, the MIDIs and the maps.

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  • File Reviews

    • By pcorf · Posted
      Bland, huge areas, mostly full it, poor item placement and typical Italian emotions in E1M9 because the author could not accept criticism. I think we have come a long way since the troll wad era back in the 2000's, me included. The Gamarra series is pretty much a long forgotten thing over 10 years later.
    • By Arrowhead · Posted
      Great '94 map. Don't be discouraged by the seemingly impossible scenario the map starts your w/! There is a secret area that will allow you to activate a crusher that'll kill the cacos in the first room.   Once you get past that first tense section, the map really opens up. There are some toughish fights in this map, but nothing too frightening - due to the lack of Doom 2 monsters.   The gameplay in this one is superb, check it out! Really surprising how well put together it is, seeing as this one came out before Doom 2 did!
    • By Thrustpeak · Posted
      Good tunes, cool visuals, fun gameplay.
    • By Arrowhead · Posted
      A very detailed (but nearly microscopic) techbase map.   The detailing is quite good - truly feels like a real place.   Gameplay wise, the map is too small to offer much of a challenge. It took me under 3 minutes to UVMAX. I enjoyed what was here, but really wanted to see more.   3/5
    • By Arrowhead · Posted
      Decent map w/ a lot of symmetry - but that's to be expected from a WAD based on a real place.   I took it upon myself to look the library up on Google Maps, and you can definitely see what the author was going for architecturally - the library in this map is pretty close visually to the one in real life! It even has the little cube sculpture out front!   Doom isn't the best medium to recreate real places, but it does an adequate job here. In terms of gameplay, the map is very easy! One should have no problem beating this map on UV. The most difficult part of this map is its navigation. It is a little bit of a switch-hunt.   Monster placement is surprisingly good for a map of this type.   Check the map out, and then look it up on Google Maps! You'll definitely see the resemblance! :)
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