Archive Maintainer : Please place in levels/doom2/ports/megawads
Advanced engine needed : Boom compatible
Primary purpose : Single player
Title : Ancient Aliens Textures
Filename : aa-tex.zip
Release date :
Author : Paul "skillsaw" DeBruyne
Email Address : [redacted]
Other Files By Author : Sector 666 (666.zip)
Hanging Gardens (hgarden.zip)
Valiant: Vaccinated Edition (valve.zip)
Ancient Aliens (aaliens.zip)
Contributions to various community, team, and
personal projects, including Back to Saturn X
Episodes 1 and 2, Stronghold: On the Edge of
Chaos, ZPack, Community Chest 4, Unholy Realms,
and various 32in24 sessions.
Misc. Author Info : Makes maps for Doom
Description : Resources from the Ancient Aliens megawad.
aa-tex.wad contains textures and flats.
aa-mons.wad includes the custom monsters and
custom decorations used in Ancient Aliens.
playpal-aatex.png is the Ancient Aliens palette.
You can use it as a base to create your own
palettes with additional ranges: it should be
clear which ranges are not native to Doom and
can be changed to whatever you want.
phu_big.bmp is a bitmap font to be used with
Bitmap Font Writer.
alnarch1.xcf is a GIMP image file for the arch
textures. You can use it to make variants of
the arches with alternate background textures
(a different set of bricks, for instance).
See aa-tex-info.txt for some additional
instructions if you're unfamiliar with working
with custom palettes. You'll need to follow the
included steps to import and reindex some IWAD
resources into your project.
** Credits **
Texture Credits : NiGHTMARE
zrrion the insect
Eternal Doom Team
Sprite Credits : Eriance
Fonts : Mechadon
Status Bar Font : AgentSpork
Palette : skillsaw
(purple range is from BTSX)
Misc Graphics, Splash
Screens, Status Bar : skillsaw
Sound Credits : Eriance
* What is included *
New levels : No
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : PLAYPAL, etc.
Other files required : None
* Play Information *
Game : Doom 2
Map # : -
Single Player : -
Cooperative 2-4 Player : -
Deathmatch 2-4 Player : -
Other game styles : -
Difficulty Settings : -
* Construction *
Base : Texture wad based on 32in24-14 resource
Build Time : 15 months
Editor(s) used : Slade, WhackEd, GIMP
Known Bugs : None
May Not Run With... : Gameplay mods that change the palette or don't
use .png graphics.
If you encounter garbled texture graphics while
using a mod try changing the load order.
* Copyright / Permissions *
Authors may use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors