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Ancient Aliens Textures

   (7 reviews)
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About This File

Resources from the Ancient Aliens megawad.

aa-tex.wad contains textures and flats. aa-mons.wad includes the custom monsters and custom decorations used in Ancient Aliens.

playpal-aatex.png is the Ancient Aliens palette. You can use it as a base to create your own palettes with additional ranges: it should be clear which ranges are not native to Doom and can be changed to whatever you want.

phu_big.bmp is a bitmap font to be used with Bitmap Font Writer.

alnarch1.xcf is a GIMP image file for the arch textures. You can use it to make variants of the arches with alternate background textures (a different set of bricks, for instance).

See aa-tex-info.txt for some additional instructions if you're unfamiliar with working with custom palettes. You'll need to follow the included steps to import and reindex some IWAD resources into your project.


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Walter confetti

  

Wonderful textures asset!

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  • File Reviews

    • By MeriMemesX · Posted
      This is the Alpha of Doom... I mean, we are not going to fool ourselves that it is not bad, it is very bad, mainly due to the lack of many things in the HUD   so honestly I didn't like it, for an Alpha it's fairly good at that time, but even so it didn't provoke anything since I wasn't there at that time at all
    • By MeriMemesX · Posted
      Rizera would have surely enjoyed this map, it's just not for me, I find it tedious, but 100% Rizera fan   (also i figure out how softlock me)
    • By MeriMemesX · Posted
      As Jack the Ripper said: "Let's go in parts"   Decoder (MAP01): Quite short, I quite liked it although it seemed to me that there was very little room to maneuver in the first and last part of level 4/5   Look into my Eyes (MAP02): much shorter than the previous one but this one is more focused on traps, in which I almost fell a couple of times and I was able to take advantage of the last trap quite well against the demons 5/5   Mechanized Wrath (MAP03): I HATE THIS, mainly because it is a level that depends a lot on luck that the lord does not shoot right when you teleport and it was only because of that luck that I passed it 2/5   Batallion (MAP04): I really liked the dynamics of small confrontations and that you can choose if you want to start it instead of whether or not to start it after a combat 5/5   Templar (MAP05): this is quite annoying to be honest, especially the end, when you think everything is done, the most annoying enemies of all Doom2 appear THE FUCKING ARCH-VIL 3/5   Kill John (MAP06): WE WERE GOING SO GOOD, BUT WE HAD TO RUIN IT WITH THE OLD "level with artificial difficulty that is only there so that you can't pass it in at least 1 hour of attempts" 1/5   Look now, in retrospect, after having passed each and every one, it's not that bad, I mean yes, more space would be needed in some areas and fewer enemies in levels 3 and 6, but I honestly think that Obsidian, when it comes to making the maps, he didn't really care about that, they were his first times creating them and therefore his obvious inexperience shows, but they are 30 minute maps after all, so... Good   Here I leave you some screenshots of the first levels, since they are the only ones in which I was able to take nice screenshots.
    • By MeriMemesX · Posted
      The only problem I had with this map was that the final battle was a little unfair but other than that it's pretty good   In fact, I would say that this is what I would expect from an official level of any other Boomer Shooter, especially if you add the Flashlight++, it adds a vibe of a current Boomer Shooter in mine level   I loved it
    • By Bri0che · Posted
      The midtexture hidding mancubus was too much... This is already a frustrating monster to fight against to me, so this was a little bit too much and almost made me ragequit the map tbh. Lose a star because of that :/ Above that, not bad map !
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