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   (23 reviews)
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9 Screenshots

About This File

I have made adrenaline hard WAD and it's called VeryHard. This WAD is probably harder than chillax, but don’t worry, is not impossible because I tested on level UV and it passable. Thinking job is necessary, because you need find tricks. If your skill not enough, then I have made difficult setting. Here some important information:

1. If you want play without or less using save and load, try play difficulty level "Im young to die". 2. This specific WAD works only on Zdoom 2.8.1 3. This map havent over 10.000 monsters. There are beetwen 1850-9000 monsters. 4. Your computer must have at least 4 GB RAM, or you try map with less monsters. 5. Advice: Try be experimental, try be strategy save size of battle area, try be tricky.

A story: Marine is in a strange place, it seems he is near the gate to paradise.

Angel - You can’t enter into paradise, because you have many sin. Marine - I will better stay here behind the gate, than going to hell. Angel - You haven’t chance to stay here because you haven’t a magic power to stand in this place. You will soon fall down. Marine - You fucking bastard, I have a lot of sin because you haven’t destroyed hell! If you destroy hell, you don’t meet people with any sin! Angel - We need forthright people. Marine - Ah, what!? You are just cheap Pussy because you are weak for beating hell!!! Where is god!!?? I want to speak with him!!! I show you, that you are a pussy!!! Angel - Calm down, I see you weren’t in the courtroom. You need visit courtroom before come to gate. Marine - Why you didn’t tell me in the very beginning?! Angel - God await for you on courtroom. Marine - Lead me to courtroom!! - Courtroom - God - Welcome.I have analyzed your story and you know a answer, but you have a request. Can you tell for all your requests? Marine - I’m sad… I supposed, that I come to hell… my request was a weapon that I can beat the demons, when I going to hell. I will fight to the death!!! God - You will get a weapon and you will get a magic “Russian skill”. With Russian skill you might pass most hard part in the hell.

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5 for the effort.

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Unplayable slaughterhell.

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· Edited by mArt1And00m3r11339


Architecture is nice; but gameplay, not so much. Most levels are not beatable.

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People here give stars for no reason, it's impossible to beat this map unless you use saves & loads since even the author can't beat this without that, the map is crammed with a 1k monsters from all directions and you have to run around the arena like a lunatic untill a switch appears, and then do it again and again. Untill your mind is blocked in. I don't care for the detail when this is the gameplay.

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Nine Inch Heels

3 Stars, happily given. I would have given 3.5, tbh. The maps are really chellenging, at times too long for their own sake, though. If you're the kind of player to really bang your head against some hard stuff: go pick it up. These maps are extremely slaughtery, and there is only one map containing less than 1.8k enemies (UV-settings). So if you get into this, make sure you have the time to spare, and bring along your elbow-grease of choice.

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Map geometry-spacious and nice Map detailing-well done Demon placement-not so great You're lucky I gave 2 stars.

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  • File Reviews

    • By Ordon · Posted
      well, the concept is good  BUT...   WHAT THE FUCK EVEN IS THIS??
    • By Cinnamon · Posted
      Definitely shows its age. It was a real grind to play through, mostly due to the levels being boring, but also from a remarkable over-reliance on hitscan, especially shotgunners. For some reason. The third episode does indeed pick up much of the slack, but with the really fun levels being shining exceptions rather than rule for two thirds of the WAD it still left me annoyed and exasperated in the end. The maps look fine most of the time and the music is good to really good, which is something to hold on to. I would still advice my past self to skip most of this one.    
    • By Cinnamon · Posted
      There's not too much for me to say about this one. While it isn't exactly my jam 100% of the time, I'm struggling to see how any creative endeavor could entertain me so thoroughly, throughout all the 32 parts of it. Ancient Aliens is charming, somewhat challenging, mysterious, well-paced... I could iterate over plenty of different variations of lavish praise, but I guess that in and of itself describes my feelings: AA is remarkably well-rounded. A DOOM blockbuster - and I use that description as an honest compliment rather than the pejorative it's sometimes thought of. One for the ages, and it'll be one of the WADs to which many of my future experience will be compared.    
    • By VoanHead · Posted
      On second thought, this wad is kinda mid if you ask me. After playing through all of it on pistol-start I wasn't really blown away by it. The midi pack that was made for this in 2020 was very nice if you ask me, but why this wad ever deserves a midi pack when it's so bland is what makes me scratch my head. Idk man, I didn't like this one as much as others do :/.
    • By baja blast rd. · Posted
      This reads as an early example of arcade-style mapping.   Areas are defined largely by color combinations, with no real overarching theme to the map: there are silver techbase rooms, brick-like Earth rooms, red hellish rooms, without much in the way of detailing or setting-building -- all centralized around a square hub room with key doors, which repopulates with monsters each time you find a key. It's on the simpler side visually, but still a very clear step above "monotextured square rooms"-type design, with some solid architecture, shapes, and texture combos here and there, and even a clever crushing UFO-like "ring" at one point.    The gameplay concepts are very straightforward, with one exception being a room that has you platforming over damaging floor while closets of lost souls and cacodemons open up. Instead, the bulk of the fighting is more often dished out as blocks of monsters often revealed in closets -- blocks at a density far below what you'd consider slaughter. Some of the potential fun involves herding monsters towards barrels; once I waited several seconds for chaingunners to walk halfway across the room, right next to a clump of barrels I could blow them all up with. The ending fight is designed for you to pour rockets into two static cybs while circling, and I skipped that one.    Completed in a bit under 10 minutes.