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Low Key

   (6 reviews)
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Stay low key and you'll live.. at least a while.


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Zalewa

  
Warehouse like-level - looks like the initial, large square was drawn first and then it was filled with not-completely-thoug ht-out structures. Layout is flat.

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Grazza

  
Decent large-ish map. Note: requires Boom behaviour (-complevel 9), which should have been stated in the txt. Some visual glitches, and the gameplay is unbalanced on UV - masses of ammo, and few tight spots. Even when tougher monsters appear, the battles can be handled safely and without much effort. The music, I am afraid, had me quickly using IDMUS, but YMMV. Progression and connectivity are OK on the whole.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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