Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Pulse

   (14 reviews)
Sign in to follow this  

Guest

5 Screenshots

About This File

Nothing worth taking seriously. This is like one of those WADs that are actually old but get posted on the idgames database. If you like '94-type levels, you may enjoy this. Good for IDCLEV-ing.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Gato606

  

Good, entertaining megawad, have some interesting maps and texturing.  I agree that the map05 feels kinda uncomfortable pushed inside this collection of maps.  There also a couple of maps that, for some reason, slow down my GZDoom running through Delta Touch on cellphone

Share this review


Link to review
Zalewa

  
There are some nice levels in this WAD but there are also some bland or tedious ones. In overall, there are better WADs to play.

Share this review


Link to review
NuMetalManiak

· Edited by NuMetalManiak

  

looking back, honestly I don't like this one that much. the descriptions of each map shows what they were, and it's obvious there's no real order to them. the Doom Core and Reverie rejects are interesting and cool, while the CC4 reject maps, despite me originally thinking they were cool, were a lot longer than I remembered. of course, there are some obvious throwaway speedmaps just sitting near the beginning of the set, and a few other crappers like MAP07 (arch-vile centric map that isn't too exciting). MAP05 of course steals the show, but it's among the most uncomfortable slaughtermaps ever due to the monster usage. at least with the author being a familiar name, you can recognize his gameplay style in each of these maps, so if you're a fan of the valk, go right ahead and check this out. but you're better off playing some of his better works.

Share this review


Link to review
pcorf

  
Some very nice maps in here. Especially towards the end!

Share this review


Link to review
Doomkid

  
Author sells the wad short. Texturing is a little janky, but it looks better and plays better than 1994 stuff.

Share this review


Link to review
  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
×