Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Asylum (v1.0)

   (8 reviews)
Sign in to follow this  

Guest

5 Screenshots

About This File

Asylum is a Doom 2 level inspired by the asylum texture set created by DethteX, Rick Clark and editor. It is Vanilla compatible so you can play it with Chocolate Doom.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

whirledtsar

  

Fun map that keeps you on your toes with lots of big, enemy-infested rooms and many traps. Texturing is a bit ugly but oh well. I see some reviewers complaining about the difficulty of the final fight, but I found it very fair. It's tough, but totally doable (I did it on my first try, not to brag...)

Share this review


Link to review
Glaice

  
Nice use of textures, pretty rough but seriously fuck that yellow key room with the flood of small monsters and Arch-Vile. You could do without that monster in the first door that opens and the general lack of cover there.

Share this review


Link to review
trrobin

  
Overall a pretty good map, at least game play wise although it gets a bit awkward in some places. Those textures aren't very nice though.

Share this review


Link to review
Zalewa

  
Good map, but, what the fuck, this fight at the end was stupid. I died 5 times there, and the final time the monsters opened before the section enclosing doors closed and this made them killable.

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
×