Asylum (v1.0)

   (8 reviews)
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5 Screenshots

Author

Angry Saint

About This File

Asylum is a Doom 2 level inspired by the asylum texture set created by DethteX, Rick Clark and editor. It is Vanilla compatible so you can play it with Chocolate Doom.

Credits

for testing and/or comments. DethteX, Rick Clark and editor for textures.

Base

New map from scratch

Build Time

2 months

Editors Used

GZDoomBuilder, XWE

Bugs

None




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· Edited by felgro

  • 1
   0 of 2 members found this review helpful 0 / 2 members

Perfect example of a nice map layout that's pretty to look at utterly ruined by monster wave overload while you only have basic weapons - and repeated overdoses of that most annoying of worn out gimmicks, pain elementals hiding behind cacos or revenants or barons. Sorry no, screw you pal. I refuse to play crap like this. I went into cheat mode just for the tour prior to permanently deleting this garbage from my map archive.

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Glaice

  • 3
  
Nice use of textures, pretty rough but seriously fuck that yellow key room with the flood of small monsters and Arch-Vile. You could do without that monster in the first door that opens and the general lack of cover there.

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trrobin

  • 3
  
Overall a pretty good map, at least game play wise although it gets a bit awkward in some places. Those textures aren't very nice though.

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Zalewa

  • 4
  
Good map, but, what the fuck, this fight at the end was stupid. I died 5 times there, and the final time the monsters opened before the section enclosing doors closed and this made them killable.

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  • File Reviews

    • By Glaice · Posted
      Full of action but other than some aesthetic issues (misaligned/pegged(?) textures), it's not terrible.
    • By Summer Deep · Posted
      I played this on UV difficulty and it was okay, if a bit repetitive, until the final episode (4 levels). At this point it became seriously frustrating with contrived ambushes at regular intervals involving revenants or archviles (3 or 4 at a time, even 6 on one occasion). "Expert placing" of enemies is all very well, but when done so perfectly and artificially, creating endless crossfire and triangulation situations, it just becomes tedious. In level 29 you are faced with three cyberdemons and a spider mastermind in a cramped inescapable arena, with inadequate ammunition and 30-40 revenants at the perimeter firing homing missiles. In the unlikely event that you survive this, there's an almost impossible 'timed lift'  gimmick to exit the arena. Might have been alright as a 12-15 level game without the stupidly difficult finale.
    • By AsianMammoth · Posted
      mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm...  
    • By The ButtShark · Posted
      It ain't bad but there could be less of those dead memes