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Asylum (v1.0)

   (8 reviews)
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About This File

Asylum is a Doom 2 level inspired by the asylum texture set created by DethteX, Rick Clark and editor. It is Vanilla compatible so you can play it with Chocolate Doom.


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whirledtsar

  

Fun map that keeps you on your toes with lots of big, enemy-infested rooms and many traps. Texturing is a bit ugly but oh well. I see some reviewers complaining about the difficulty of the final fight, but I found it very fair. It's tough, but totally doable (I did it on my first try, not to brag...)

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Glaice

  
Nice use of textures, pretty rough but seriously fuck that yellow key room with the flood of small monsters and Arch-Vile. You could do without that monster in the first door that opens and the general lack of cover there.

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trrobin

  
Overall a pretty good map, at least game play wise although it gets a bit awkward in some places. Those textures aren't very nice though.

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Zalewa

  
Good map, but, what the fuck, this fight at the end was stupid. I died 5 times there, and the final time the monsters opened before the section enclosing doors closed and this made them killable.

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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