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Union Aerospace Computers

   (6 reviews)
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About This File

A (maybe?) slaughtermap with a focus on nonessential exploration. About half of your time can be dedicated to these areas, but of course they reward you. The area is supposed to be an old company yard, the demon-riddled remains of the Big Bad's sister company, awkwardly under the same acronym. A small house turned into a brainwashing station, a barebones office space complete with horrible boss and pinky pit, a nature walk, a pavilion fortress next to both of the parking lot bullies, the toxic computer construction plant, and the guard post guarding your final destination: UAC (not that one, the other one) headquarters. This IS my first map, so player beware. Although I think I've done a good job. Criticism welcome, but construcive is preffered. I tried to test everything: trigger traps, 4 different environments, open and closed areas, hordes, a few strong enemies, etc. Some things I couldn't try in this map, so I'll attempt them in another level sometime. Difficulty is both extremes: easy is a wimpy breeze, normal is a fast-paced fight, but you'll probably have reserves of health and ammo to help you through it. Hard.. well. you'll be greeted by an appropriate message. This is more or less an update to an old wad by the same name, but I had it taken down until I could fix a few pretty big problems, to name a few: a fatty got stuck on a wall, you could slide into a blue key area and basically break the level, an archvile could target you at the start, and I forgot it's basically forbidden to use nazis. Thanks for trying out my level!


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BigDickBzzrak

  
OK-ish, huge and open. Has some weird ideas, but also some quite good ones. The beginning is kinda rough, but later it becomes enjoyable. Though, I couldn't figure out how to get to the exit, so I noclipped. Sorry!

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  • File Reviews

    • By Argenteo · Posted
      Another in the Titan series. One of the simplest if you calmly take the time to find the hidden weapons. Moderately long but entertaining. Abstract.
    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
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