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The Joy of Mapping #1

   (6 reviews)
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About This File

This was a livestreamed communal mapping session that took place on July 23rd, 2016, with participants mapping under the strict guidance of Jimmy and a few session tutors via Discord and TwitchTV. The mappers were talking through the basics of mapping, such as creating connected areas, interesting layouts, and using thing placement sensibly. In hopefully the first of many similar live tutorial sessions!

The participants mapped in a variety of formats, mostly Boom and ZDoom (UDMF).

Map Listing: MAP01: Crapola Canyon - Baratus MAP02: Better than Wow, Barely - BouncyTEM MAP03: Rocks - DoomTheRobot MAP04: Pure Jammin' Arse Burgers - speckygingerweapon MAP05: AASHITTY - Fulsy MAP06: Little Green Base - Fuzzball MAP07: The Duobase - Gutawer MAP08: The Horror of Mapping - Kate MAP09: Untitled - MarketAnarchy MAP10: Hogshoe - MrGlide MAP11: Spooky Spoops - Pinchy MAP12: Fut the Whack - Fonze MAP13: Untitled - ZZYZX MAP14: Crap - Vbob MAP15: Joyfort - Jimmy


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Zalewa

  
Megawad? More like shortwad. Maps are okay - good visuals, no gameplay problems, but some have difficult fights. They just are extremelly short and you beat all 15 maps in 15 minutes or so. Also, if you make a ZDoom WAD then disable jumping in MAPINFO if it can break levels - like it does here.

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Pinchy

  
Very pleased with the turnout of the first session. No major problems with any of the maps.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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