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Doomed

   (9 reviews)
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About This File

Original music by Marc A. Pullen (marcpullen@comcast.net) Album Title Doomed Released 2016-08-04 (Aug 4)

Where can I get the highest quality tracks from?

https://www.youtube.com/watch?v=XJjPllsAjrs https://soundcloud.com/marcpullen/sets/marc-a-pullen-doomed

The OGG versions in this WAD can be reused/extracted/remixed for whatever you want, free of charge. Just mention my name in your credits, that's all!

The OGG versions are slightly lower quality, so please grab the highest quality WAVs from my SoundCloud url above if you want to redistribute these.

I don't mind if you want to redistribute the music, just grab the best sounding ones please.

You can also direct people to using this WAD for music in your project.

The LUMP names for the album are:

[LUMP] - [SONG TITLE] ------------------------------------------------------ 0A - Intro (meant for the DOOM title screen music) 0B - Inter (meant for the DOOM inter map music) 01 - Into The Pit 02 - Wading Through 03 - Within Reach 04 - One Way Out 05 - Ambushed 06 - Falling 07 - Last Chance 08 - The Chase 09 - Last Man Standing 10 - Secure The Perimiter 11 - Out Of Time 12 - Too Late 13 - Another Way 14 - They Have Arrived 15 - The Sacrifice

If you want highest quality, download the raw WAV files off my SoundCloud page (link above).

The mapping below should cover most IWADs:

DOOM DOOM 2 and HacX (they use the same LUMP names) HeXen Heretic


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Demonologist

  
That's... an unusual way of releasing musical stuff, and I personally don't really think these tunes would fit the IWADs (and Heretic & Hexen - even less so), especially given the seamless trasition from one track to another and pretty much the same mood and tempo throughout, but nevertheless the mere fact of a new Fanatic's album appearing after 8 (!) years of silence is worth admiring. Here's hoping that the next one won't take this long!

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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