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Doom 2 Minor Sprite Fixing Project v1.9

   (18 reviews)

About This File

A comprehensive collection of minor sprite fixes for Doom 2 comprised of restored missing monster angle rotations, art corrections, and adjusted sprite offsets. Also includes a separate Doom 1/ Ultimate Doom-compatible version and optional minor DeHackEd patch fixes. These files are compatible with any custom Doom 2 or 1 add-ons, including demo compatibility, as long as you load the following WAD or DEH files with the lowest priority.

D2SPFX18.WAD - Doom 2 sprite fixes D1SPFX18.WAD - Doom 1-compatible sprite fixes D2DEHFIX.DEH - doom2.exe v1.9 DeHackEd fixes D1DEHFIX.DEH - doom.exe v1.9 DeHackEd fixes



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Maya Amano

  

It's a shame this isn't a part of vanilla by default. 

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Okej5722

  

A truly beautiful edition to my collection of wads. Not only does it fix the sprites, but it also brings me a nice feeling knowing that the super shotgun won't look weird anymore.

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VoanHead

  

Based fix that cleans shit up

Based Revenant100

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El juancho

  

I always use this wad.

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Crystal-Hawk_D00M

  

This is the only wad I use for doom unless it's smooth doom.

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Firebert

  

Absolutely essential

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Lol 6

  

Nice, goodbye glitchy ssg

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Argenteo

  

Why not? This is incredible.

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jeremieh

·

  

it wont seem to let me download but from what ive seen it looks really good

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Jason

  

:D gret wad

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UndeadRyker

·

  

It could pass as an official update if id Software still maintained their Doom IWADs today. This compilation of graphical corrections is clearly made with an interest to improve upon the vanilla experience rather than guessing or assuming "what would have been". The cherry on top is even with the DEHACKED patch it still retains demo compatibility with the original four demos of The Ultimate Doom and most likely more demos in source ports that support demos.

"Hey, not too rough" with a proper comma that isn't cut off along with the number 5 in the status bar having a proper outline (leftmost, ammo count)New former sergeant rotation in action

The fixes are heavily based on sprite offsets which is why it's so difficult to get a good screenshot of the mod in action. The new sprite offsets are definitely noticeable during play as the enemies appear to move smoother and more naturally. For example, viewing the chaingunner firing from the side won't result in him shifting back every time a bullet comes out. If that fix isn't subtle enough, then the addition of the unused rotations for both monsters and the player is obvious along with some user interface fixes such as fixing the comma that was cut off for "Hey, not too rough" difficulty and giving the number 5 for the status bar a proper outline. It's a definite must have!

 

Note: The screenshots were taken in Chocolate Doom.

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Armaetus

  
A much needed fix to some of id's original sprite and graphics work.

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_bruce_

  
Despite heated debate an interesting entry in the world of Doom "mods". Props for the hard work.

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Manuel-K

  
Excellent. I cannot recommend it highly enough.

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Jaxxoon R

  
A fine thing to have on autoload. Now my chaingunners do not shift about as they fire.

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vita

  
I like this.

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fraggle

  
In development for some time now, the sprite fixup project provides subtle fixups to minor bugs in Doom's sprites and their animation, and also adding the long-missing full zombie rotations, all with an obsessively careful eye for detail and in a way that carefully respects the original game and gameplay.

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Doomkid

  
Excellent!

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  • File Reviews

    • By Argenteo · Posted
      Too many stations, amazing music and barrels.
    • By Denim Destroyer · Posted
      A puzzle focused wad that also contains action? Sign me up! That was close to my initial thoughts upon reading this file description. What this wad actually offers is long corridors and square rooms populated with enemies that are required to infight. That is the puzzle in every one of the five levels. How to cause infighting. This is more of a slaughter-lite level set than an actual puzzle wad so change your expectations accordingly.
    • By Walter confetti · Posted
      Not canonically beauty from layout and some monster placement, but this map was a big fun for me! A level with some pretty mesmerizing places like the starting point, the raising pits, the really abstract techbase feel, the room lighting up a little when the player crosses some hidden lines in the mazes, the weird "theater" room that reminded me of Icon of Sin for some reason, the overall spooky feel, the final throne room... Great stuff. Things i've kind of disliked are the maze section (especially the skull walls one), some lift that doesn't work (the one where the... blue skull key is iirc and the one that leads to the red door) and the switch puzzle is pretty dull to understand, at least for me... the one with the numbers in the sector, then after one day i get that the numbers are correct order to solve the puzzle lol. Also that horrible teleport maze-like room after the yellow key, damn! Also, this map doesn't screw you around with the difficulty, as the previous reviewer commented this map can be compared to Deus Vult in that terms of difficulty and epic exploration, really. Just a raw 1996 version of it, but the comparison is all here imo.   Overall, a big and fun map to play for me. Cool stuff
    • By Lebsrostla Halabala · Posted
      My fave Skillsaw wad. Quite short, not extra difficult and gorgeous. 
    • By Maribo · Posted
      A haunting of the soul. Losing grip on reality and stumbling around your own home, lost in the gutters of your mind.
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