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Back to Thunder Road

   (23 reviews)
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About This File

After a career running and gunning, it's time to lie down by the beach and sip some pina coladas. But! Yo ho ho, things get hairy once again and aliens land right on top of your humble home by the sea. Time to hit the road. The THUNDER ROAD.

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Thunder, feel the thunder, lightning and the thunder


this is a very fun quick set, has good layouts, where you can always backtrack to what you may have missed before, and the combat is steady paced and works well for what it has. it may be linear, but it works well.

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Loved this whole set - I can relate to a lot of the ideas present in this wad. The interesting layouts and encounters were ringing all the right bells for me; not to sound arrogant but it almost felt like I was playing something I made from the future. My only complaint is that it came and went too fast - wish it had more maps but I found it to be a very solid experience for something of a mini-episode. It could be seen as a plus though since I guess it'd be easier to revisit something that isn't as long as most other mapsets that go up to 11 or beyond. Also great use of Sega Genesis/Megadrive music on the maps - really hope this author puts out more maps one day.

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Awesome stuff. I am a huge fan of the design style: a little rough around the edges but therefore generally unconstrained by any obsessive "neatness." A really nice variety in map layouts, I think, and some great gameplay sequences as a result. On top of all this... the music is kickass. Would love to play more maps from ZaBigBoss :D Great work dude, this has definitely become one of my favorite sets!

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Small and funny maps. I liked

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Rough architecture with somewhat decent gameplay. The final map (MAP06) leaves a bad aftertaste as you're chased by an army of cacodemons while running into more and more monsters blocking your way forward. Poor music. 3* for maps MAP01-MAP05, 2* overall.

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Fun, fun, fun till daddy takes the t-bird away

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This was way more fun that I thought it was going to be. Very good use of stock textures! Dunno why it requires the geezy, but not gonna let my irrational hatred for a source port get in the way of a good time. Highly recommended. Badass Genesis music, too.

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Its got pizazz. 5/5 skeletons with sunglasses

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  • File Reviews

    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5